Team Fortress 2

Team Fortress 2

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tc_laputa (WIP)
   
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Other: Summer
Game Mode: Specialty
File Size
Posted
Updated
55.766 MB
1 May, 2023 @ 8:14pm
4 May, 2023 @ 6:45am
1 Change Note ( view )

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tc_laputa (WIP)

Description
WIP, requires +r_hunkalloclightmaps 0 in the TF2 launch options or the map will crash TF2.

Coming out just to get it on the workshop, a day late and several dollars short, this is still a work in progress but it's finally complete enough (hah, it's finally gotten on my nerves enough) that I'm looking for feedback from the wider community so I can finish this in a reasonable amount of time.

This map aims to more thoroughly explore the oft-forgotten and scorned gamemode of Territorial Control, and breathe new life and ideas into future maps created with this gamemode in mind. There are several biomes in tc_laputa, ranging from snowy, abandoned buildings to a warm, vibrant sea-side town, to a worn cave and busy mines, to a industrial park alongside a train depot and an airship mooring... Why an airship mooring? Well, to get to the fabled and completely (hopefully) copyright-free island in the sky from Gulliver's Travels and bearing hardly a passing resemblence to an animated movie of the same name as released in english-speaking markets. If that somehow becomes an issue, then I'm just going to have it be a very rooted island in the middle of the ocean instead of a floating one.

I must give huge thanks to GoodGorilla, who I've credited as a co-author, for reaching out to me when I needed someone to model a blimp for me. They are a wonderful person and it's been an absolute pleasure working with them. They usually create cosmetics so make it your goal to check out their workshop for more!
https://steamhost.cn/steamcommunity_com/id/GoodGorilla/myworkshopfiles/?appid=440

Current Known Problems:
Map logic broke on me, so no points are available for capture. If they are somehow available for capture, do not capture them, it causes the game to hang and needs to be closed via second desktop.
No 3d Skybox has been created (I have larger problems to fix right now)
Unreachable (in normal gameplay) areas of the map are unfinished.
Map requires +r_hunkalloclightmaps 0 in order to not crash TF2 upon loading. I'm looking forwards to fixing this (and maybe I'll go bald doing so).
Some unclear-if-passable locations which I need to fence off.
Layout of some areas needs rework.
Inconsistant appearances of health and ammo packs.
Nav mesh needs building (again).

Plans I have for the map:
Actually get it into a playable state, which probably means removing and placing all the logic entities again.
Rework areas that don't play as well as they could/looks as good as they could.
Optimize the entire map for engine and client performance.
Build a 3d skybox.
Add some fencing on the pillars in the snowy area to indicate you can't stand on top of them.
And more to be added as I figure it out.

Times the map file has corrupted so far:
1
Version number of the .vmf:
4177
Total hours put into this map (estimated)
At least a couple hundred, probably more.
3 Comments
Rin 10 May, 2023 @ 11:07am 
Consider increasing your entire map's lightmap scale (32,64,128 depending how severe) to fix that lightmap issue you mentioned. I fixed the same issue on a map by doing that. Your map looks quite ambitious by the way, great to see effort for TC.
We bitches tear our magazines 10 May, 2023 @ 6:14am 
la que?
Dont mind me fellas 5 May, 2023 @ 10:45pm 
wish you the best of luck on this map!