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The gic has a defense that does not have any Vanila's defense stats, and has a slot that mounts a special aug that acts as a defense in place of Vanilla's stats.
I was worried about the fatal error problem, but I think it'll be okay. I'll have to experiment myself when I can use the computer later.
Aslong as it doesn't change how much each armour slot contributes to your defence stats, changes how defence stats work or changes the mission order/loot tables, it should be compatible without patches.
On its own it doesn't make as much sence, Ideally you would want to use it with something that adds utility stats to most vanity, like for example having the hazmat suit give out radiation & poison protection.
The idea isn't to wear cosmetic clothing in your functional slots, its to be able to swap out some of your armour for clothing items that give you buffs without having to sacrifice all the defensive potential of that slot.
I do have plans to make something to add utility stats to most vanity to actually give this mod a reason to exist, unfortunately it's going to be a while before I'm able to do that.
In the slot you put an "implant" item that you are able to craft after beating certain bosses (or aquire ore from certain tiers if you use the no story addon that I haven't finished yet).
Think of it as an augment that turns any non-armour clothing into armour, only its not an augment as it'll be too expensive & tedious if I made you craft a new one for each item you want to use.
I did think of making it use normal armour, the issue is that you'll be able to immediately put it there, defeating the main point of the mod, which is that the best implant you can get is always 1 tier weaker than the best armour you can craft, it's not meant to replace existing armour.