RimWorld

RimWorld

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Malfunction (Continued)
   
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Mod, 1.4, 1.5
File Size
Posted
Updated
4.144 MB
2 May, 2023 @ 9:12am
17 Mar, 2024 @ 7:57am
4 Change Notes ( view )

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Malfunction (Continued)

In 1 collection by Zaljerem
Zal's Continued Mods
512 items
Description
Original mod by Vlyxnol
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=940331366
https://ludeon.com/forums/index.php?topic=33053
If the original author requests it, I will remove this update.

--

Another early-version mod - an obvious labor of love - so I gave it some love too.

If you run "Armored Centipedes (Continued)", an advanced armored centipede is added to the advanced mech hive.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2937665859

Supports "Treasures"
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2971815439

Some highlights:

Advanced mechanoid hive - won't raid you for a long time (240 days), but they're nasty.

Deep Core Mining Charge - light the fuse on this and create your own geyser! Yes, I know the texture is AWESOME.

Advanced versions of various generators, armor, clothing, etc. New materials also.

Four ranged weapons - Gauss Rifle, PPC, AutoCannon, Graphsteel Chain Shotgun - integrated versions for the mechhive also.
One melee weapon - Nanite-Edged Blade.
Two powerful turrets.

And more!


Credits:

Original mod:
Primary Coding/Author: Vlyxnol
Artist/Coding: Fluffinator09
Artist: Source
SoundDesigner/Coding: Mellowautomata

Special Thanks To:
Mrofa for some Artwork!
eatKenny for some C# [Old C# removed, now unneeded, turret top draw size is in Core]

Continued:
Sir Van - texture for Nanite-Edged Blade (from Rimworld Discord mod-art texture thread)
Plymouth - "borrowed" one of your workbench textures from "Project Armory" for the Coin Mint
Zaljerem - XML, art tweaks, improvements

--

Original mod notes (0.17):

Your start on this world may seem like a peaceful beginning, but a dark menace looms on the horizon to lay claim to territory they fought over long ago with the ancients. A race against time has been set in motion, will you be as prepared for the new Mechanoid threat as the ancients were? Or will you lose everything and perhaps only survive as a distant memory?

Malfunction is an Endgame Mod designed to increase the playtime, difficulty, and content of the Industrial and Spacer Eras.

By unlocking the secrets of Nanites, tiny programmable robots, you can learn how to create anything from advanced clothing to even Compact Nuclear Power Generation!

Features:

Adds an advanced version of the Mechanoids who have begun to invade the planet!
Adds new craftable clothing, weapons, power armor, shieldbelts, metals, and resources.
Adds several new workbenches.
Adds new power buildings and power storage.
Adds a new and larger Hydroponics Basin.
Adds mintable currency for a small economic boost.
Adds Formal Dress Wear with a high social value and a higher sell price factor for a small economic boost.
Adds a new research tab with a fully laid out research tree.
Adds new difficulty mechanics for Power, Crafting, Trading, Heat Management, and of course Raids!
Adds more grow-able plants to the base and added Hydroponics basins
Adds a new upgrade to the Sandbags called Shooting Emplacements!
Adds two new Heavy Defense Turrets!
The Chemfuel Generator and Basic Hydroponics Basin are now Portable which allows for easier second base or mining camp setups!

1 Comments
spoogly 2 Aug, 2023 @ 11:07am 
ce?