X4: Foundations

X4: Foundations

29 ratings
Zero Tide Damage
   
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5.343 KB
4 May, 2023 @ 5:51am
7 Jul, 2024 @ 8:34am
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Zero Tide Damage

Description
Zero Tide damage and AI should no longer flee from harmless tide.

Savegame compatible. Can be safely removed at any time.
Thanks to Malikun for AI Flee Syntax fix!

The NexusMods version is loosely packed version user editing/merging:
https://www.nexusmods.com/x4foundations/mods/1094

Heads up! If you play with a mod that edits region_definitions.xml then you should check to see if that also edits the same region as this, otherwise there might be conflicts. I recommend merging all the edits into one xml of your choosing.



28 Comments
shadowed  [author] 30 Mar @ 11:19am 
Glad to help!
Lord Sankari 30 Mar @ 9:04am 
Hello, first time I'm awarding a mod (and I'm that kind of player who heavely mods my game). This is the mod nobody think they need until they see it.

This will help me play a new thrilling made up scenario with Riptide Military (aka Player's organization) turning into the universe savior.

Thanks for this.
shadowed  [author] 8 Mar @ 5:31pm 
Yep!
Sharp777 8 Mar @ 12:50pm 
Is this mod compatible with 7.50? Thanks
Siveen 22 Feb, 2024 @ 1:43pm 
Thanks for the recommendations, but its cool. I guess I'll just deal with the Tide the intended way.
shadowed  [author] 22 Feb, 2024 @ 9:54am 
You can also download X - Dangerous on NexusMods and use that region_definitions.xml since that removes all hazards + tide.
shadowed  [author] 22 Feb, 2024 @ 9:50am 
@Siveen, Yes - This mod and Hazards both edit region_definitions.xml and Hazards is probably editing the same thing in a different way. Steam Workshop is crap for this, since it requires you to extract the mods to fix conflicts.

If I were you, I would download them both on NexusMods or extract them with X Tools. Open up both region_definitions.xml and compare/merge.
Siveen 22 Feb, 2024 @ 3:41am 
Well. There go both of my Astrids. Might be a mod conflict with reworked Hazards idk.
shadowed  [author] 18 Feb, 2024 @ 10:21pm 
With new update, I cleaned up syntax, and should no longer damage unprotected stations. Trying to get AI to stop fleeing.
shadowed  [author] 2 Oct, 2023 @ 1:40pm 
Stations have the shield module, so I didn’t focus on removing that, sorry.