Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- ammo spawns are placed in the area where players can't get it
- the canopy doesn't have any geometry edits to turn it into a ramp, so npcs won't move if you're in the middle of it
- the top of the canopy can be stood on and npcs won't chase you since there isn't any nodes up there
- car can be stood on and npcs won't chase
- trash can can be stood on and npcs won't chase
also I think the map would overall be better if there wasn't any player clipping to prevent you from going into the zombie spawns