Source Filmmaker

Source Filmmaker

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Improved Head Textures - Scout (Read Desc)
   
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Universe: Team Fortress
Material
Tags: SFM
File Size
Posted
18.884 MB
6 May, 2023 @ 7:47am
1 Change Note ( view )

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Improved Head Textures - Scout (Read Desc)

In 1 collection by SpyKe
Improved Head Textures Collection
5 items
Description
No more Shiny Plastic Skin!

Improved Head Textures is a project dedicated to improve the original TF2 Classes head textures, along with custom materials and parameters to enhance them even further, while holding onto the original design.

The New Scout Head Textures include:
  • Upscaled Textures (2x)
  • Denoised Textures
  • New Phong and Exponent Textures
  • New Rim Mask
  • Added Normal Maps
  • New Material Settings
  • Fixed Teeth and Gums Texture's Color and Brightness
  • Adjusted the Hair's Phong values to have a "hair-like" Surface Effect
  • Reconstructed Higher Resolution Iris and Cornea Normal Textures
  • Fixed and Improved Eye's Environment Map



TEXTURES NOT WORKING? HOW TO AVOID BREAKING THEM!
The most likely reason as to why the textures aren't working might be due to one of the following:
  1. You pressed 'No to All' when asked by SFM to overwrite certain materials/textures.
  2. You subscribed to another TF2 related mod after mine, which may have overwritten the textures.
  3. The model you're using doesn't look for the textures/doesn't use the same textures as these.
  4. SFM has the Workshop Folder at the bottom of the priority list.

Possible fixes for each of the previous problems:
  1. Unsubscribe from my mod, load SFM, download any other pending Workshop mods, then close SFM and finally Re-Subscribe to this mod (be sure to press 'Yes to All' if asked) so that this is the last one to be downloaded and overwrites any other textures/materials conflicting with it.
  2. You can do the same as the solution above (1), but to prevent this in the future, you should create a Mod Folder that contains just these textures/materials, without the risk of them being overwritten later on. You can read more on How to Create a Mod Folder here. Be sure to then place the contents of this mod onto the Mod Folder you created.
  3. Certain models use completely different textures and materials than these. There are two possible outcomes:
    - If the model you're using has the same original Scout head texture Layout (or Unwrapping) (such as the High Poly Scout), you must copy my mod's .VMT files(located in workshop/materials/models/player/scout, inside SFM's installation) and paste them in the corresponding model's head textures location.
    As for the location on what to copy and where to paste, check the bottom of the page's description (the 'Includes:' section) to see what files to copy from (my mod), and where to copy to (a custom model).
    - If the model uses completely different textures than the original Scout head (such as an "old looking Scout" or one with blood marks, dirt, etc), then you're out of luck, as my textures were worked upon the original ones.
  4. Go to Steam > Library, and Open SFM from there. You will see a prompt that says Launch SDK. Select it and press LAUNCH.
    A window called SDK Launcher will show up. Select Edit Search Paths For Selected Mod.
    From here, drag the workshop to the very top of the list. (Or at the very least above tf and tf_movies.)
    Then press OK and close everything and you'll be done.

Lastly, if you are unsure if the materials or textures have or have not been overwritten, just try the first fix (1).




Includes:
models\player\scout\hwm\scout_head_blue.vmt
models\player\scout\hwm\scout_head_red.vmt
models\player\scout\eyeball_l.vmt
models\player\scout\eyeball_r.vmt
models\player\scout\scout_head_blue.vmt
models\player\scout\scout_head_red.vmt
28 Comments
SpyKe  [author] 29 Dec, 2024 @ 9:45pm 
This mod does not modify any Uber or Zombie variant textures so it's totally unrelated. You can see which materials are affected by this mod at the very bottom of the description.
TinyBat7 29 Dec, 2024 @ 4:47pm 
i noticed when in the add model menu if you press the scout model with the improved head texures and you choose skin the head turns into wireframes when uber or zombie.
Fullcaber 15 Feb, 2024 @ 11:59am 
gosh i want Teeth and Gums as a separate model :v
SpyKe  [author] 17 Oct, 2023 @ 12:54pm 
Given the poll I made on YouTube people voted more for Demoman, but I still haven't gotten to it yet due to other bigger projects.
Pika-Robo 15 Oct, 2023 @ 9:53pm 
So who's next? from what I see you're halfway there from completing the set! (I don't think Pyro counts.)
SpyKe  [author] 14 Sep, 2023 @ 3:52pm 
I don't know, I don't use Gmod.
Vassili Zaitsev Studios 14 Sep, 2023 @ 3:37pm 
Cool, how about this on Garry's Mod?
Maniac Hat 9 Jul, 2023 @ 4:45pm 
demoman next PLEAAAAAAAASSE!!!
MoogaMega 7 Jun, 2023 @ 5:40pm 
What model are you using?
TinyBat7 13 May, 2023 @ 8:21am 
And i dont think the eyes work either.