Total War: WARHAMMER III

Total War: WARHAMMER III

62 ratings
Cryswar's Leaders of Legend + Legendary Lords of Legendary Mastery Enhanced Compatibility
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File Size
Posted
Updated
405.540 KB
6 May, 2023 @ 9:43am
6 Jun, 2023 @ 12:58pm
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Cryswar's Leaders of Legend + Legendary Lords of Legendary Mastery Enhanced Compatibility

Description
Description
Compatibility mod to make Cryswar's Leaders of Legend and Legendary Lords of Legendary Mastery Enhanced play nice with each other.

Without this the vanilla skill line capstones introduced by LLLM will be alone in the skill trees without any prerequisites, usually furthest to the left, and sometimes alone on a row.

Features
  • Reorganized capstones that are bereft of their original skill lines. Most will now be found on the second row.
  • Introduced a 10/15/25 level requirement for capstone skills to balance them not having prerequisite skill lines anymore. A consequence of this is that capstones which previously did not have level requirement now do too (I'm lazy, and I found I prefer it this way from a balance perspective anyway.)
  • Monogod daemons have restored (full or partial) combat skill lines due to LLLM changing some of those skills.

Compatibility
Same as parent mods.

Known Issues
  • I've probably missed something, in which case tell me. Could be a lonesome skill unattached to something, missing levels on unique powerful skills and the like.
  • For whatever reason the Herald of Tzeentch (Tzeentch) didn't want to link Mark of Tzeentch (capstone at end of magic line), so I just let it sit there by its lonesome. Due to its high level prereq and points likely going into that tree anyway, it's not a big deal.

Credits
Creators of the parent mods
Da Modding Den[discord.com]
46 Comments
SmithAoE 15 Apr, 2024 @ 10:31am 
hope you get a chance to update this, great mod!
Aelfric 15 Apr, 2024 @ 10:14am 
does this currently work ?
noneatimos 13 Jan, 2024 @ 7:31pm 
Take your time. It's still working and a must for all campaigns!
Sphinx  [author] 5 Jan, 2024 @ 9:45pm 
The Old World mod has caught my attention and I'm looking at what would need to be updated for me to play that.

Don't expect anything in the next week or two, as I don't know how much time I have to work on this, but the goal is bringing this up to date. No idea how long it will take to redo all the skill node tiers.

@noneatimos
Probably a lot. There has been a few updates since I last worked on this, most of which messed with skill node tables. The big character comp submod for lol is broken, for example.
noneatimos 8 Nov, 2023 @ 10:53pm 
Sooooooo, using that with the parent mods and IEE activated causes ctd when the start campaign has finished fully loading! What's wrong?
sigmars_disciple 28 Oct, 2023 @ 7:36pm 
Hey, just checking in to see if there's anything new?
Did you have a chance to see if it's lots of work or maybe just some small adjustments, if I may ask?
Sphinx  [author] 15 Oct, 2023 @ 11:17am 
I'll see about updating this mod in the coming weeks if I can find myself starting the actual game. Not much time for gaming currently.
sigmars_disciple 12 Oct, 2023 @ 4:02am 
Hey! So first of all thanks for the answers, people!
My new question is now, after both of the two required mods have been updated, will this get another update soon ish, dear author? <3 ;) WH3MM complains about missing 4.0 changes, so I'm leaving it off for now, I guess?

In the meantime: does anybody know if both main mods can run together without MAJOR issues (which this mod will fix usually)? MAJOR meaning the majority of LLs have issues, there could be crashes occuring etc. And is the assumption correct that before it's updated to NOT run this patch alongside? I might not be the only user with those questions, I hope. Sorry in case they're stupid. Thanks <3
Gleen Cross 10 Oct, 2023 @ 11:15pm 
And there you are, found the "culprit", finally lol your mod is crashing the game when loading a campaign.

Crazy how "less red more art" is still working, could swear that was the "culprit"... this UI mod is huge and outdated, deals with overwriting scripts, it conflicts with the main menu background, etc.. but it still works somehow
Gleen Cross 10 Oct, 2023 @ 11:07pm 
@soulmindproductions As Sphinx said, some skill mods moves the "grid" around, so that creates conflicts. On your case, I guess you played with some other lord who didn't had conflicts. For example, Katarin has all her skills working, meanwhile Boris has conflicts. Thus far, it seems no one attempted to make a compatibility mod between Cryswar and Expanded Lord Skills... a shame, they are the best in the workshop (Singe is also pretty good)