Project Zomboid

Project Zomboid

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Zombex
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10 May, 2023 @ 10:38am
24 Nov, 2023 @ 2:33am
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Zombex

Description
Take one Zombex after infection.
Zombex does not prevent future infections.


The philosophy of this mod was to create a cure with several configurable elements to allow hosts to customise the drop rate of this item.

By default, the drop rate is 0.01% and this increases by 0.01% each increment over time as long as the player is performing some action.

This increasing drop rate can be turned off, or the increase percentage can be configured right up to 100%. The same for the base/starting drop rate. This is all configured in the sandboxvars


Those with the Super Immune trait from More Traits will be warned that they do not need to take Zombex.

If you have any bugs or suggestions, please do let me know in the discussions.

If you like this mod, please do let me know! It helps me feel like I'm making something people both like and enjoy using.

Workshop ID: 2974125382
Mod ID: Zombex
80 Comments
Dragontamer997 21 Feb @ 1:36pm 
@Jack Ravenwood Good to know, thank you for the quick replay =)
Jack Ravenwood  [author] 21 Feb @ 1:34pm 
@Dragontamer997 I haven't tested it at all with B42 yet, but I know it changes quite a lot of fundamentals with how this sort of mod works, so I suspect it will not work - I will port it over once the MP is live!
Dragontamer997 21 Feb @ 1:28pm 
@Jack Ravenwood Would this work on B42 as is or would it need an update?
Jack Ravenwood  [author] 15 Feb @ 8:02am 
@idealturk

Thank you, glad it's working out for you!
Jack Ravenwood  [author] 15 Feb @ 8:02am 
@Django

Apologies for the delay. To answer your questions:

Time isn't a factor, the most prominent factor is killing. So, for example, you may get a 0.01% increase in drop chance per kill (configurable) up until Zombex drops and then it resets the % chance once again.

The increase adds to the default drop rate.

Hope that helps!
Enfekte 15 Feb @ 7:27am 
I tested the mod and it works great. There were alternative mods but they create zombies. Also this mod is adjustable. The sound effect is also very nice. Thank you for your work.
Django 12 Nov, 2024 @ 5:24am 
Hello Jack, few questions
how is the increase over time calculated?
How much time would have to go by for the increase to trigger?
And would the increase add to the default droprate like
Droprate = Default + Increase
Or
Droprate = Default + (default / increase)?

Thank you for the mod
Obi Wan Kenobi 15 Jul, 2024 @ 1:04pm 
Thanks so much!
Jack Ravenwood  [author] 7 Jul, 2024 @ 3:45pm 
@Obi Wan Kenobi

You should be able to call the item using Zombex.Zombex
Obi Wan Kenobi 7 Jul, 2024 @ 8:28am 
Hi, can you let me know what the name of the item is called on the server side? I am currently using Zombomb and I want that special infected to always drop Zombex as a unique item for killing that special infected without him burning. base.zombex etc? I have confirmed that the infection is removed I was just not running it on a dedicated server that was my issue.