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Project Zomboid

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Nepenthe's Nearby Traps
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299.098 KB
12 May, 2023 @ 3:18am
2 Apr @ 3:56am
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Nepenthe's Nearby Traps

Description
Allows traps to work even if you are nearby.

Updated to support B41 and B42.

Updated again for B42.6, due to changes in the interactions between traps & zones.


FAQ

Can this mod be safely added/removed from existing games?

Yes.


Workshop ID: 2974760428
Mod ID: NepNearbyTraps
105 Comments
Xesar 8 Jul @ 9:45am 
Does it work with mutliplayer now?
sunnyZunie 7 Jun @ 7:22pm 
o7
Stormborn Apostle 29 Apr @ 9:16pm 
Works just fine and is hugely convenient. While I understand the logic in "being too close to a trap drives away animals", the vanilla distance requirement is kinda ridiculous. It makes perfect sense that birds and rabbits might go through my backyard while I'm inside.
Nepenthe  [author] 24 Apr @ 5:53am 
@NikolaBB2 yes it is, that must have been removed from the mod description when I updated.
『TFX』 NikolaBB2 24 Apr @ 5:47am 
I have a question since i cannot find the answer anywhere, Is the mod safe to add mid playthrough and will it work?
Nepenthe  [author] 2 Apr @ 4:05am 
Mod updated for 42.6.

Note that if you have a trap with an animal in it and the mod updates before you check the trap you will end up with a trap that throws an error when you remove the animal... and allows you to continue pulling out animals endlessly. Only fix seems to be a sledgehammer as you can't remove a trap with an animals in it.

Or enjoy your magical box of endless rabbits.
BMGxLT 27 Feb @ 8:50am 
thanks brother
Nepenthe  [author] 27 Feb @ 7:44am 
@BMGxLT there are issues with multiplayer, and I'm planning to wait for B42 multiplayer before trying to track them down.
BMGxLT 27 Feb @ 6:14am 
is there something i have to do to make this work for MP? i can't get it to work for my and my wife's server it keeps crashing the server
Nepenthe  [author] 23 Jan @ 8:48pm 
Likely not related, as the code for this mod only touches the trap checking and nothing related to animals/hutches/butchering. If you can confirm exactly what you were doing when the error happened I'll test it on my end; I'm guessing something through the hutch interface?