Arma 3
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experimental stamina improvement
   
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Data Type: Mod
Mod Type: Character
File Size
Posted
Updated
25.845 KB
12 May, 2023 @ 4:52am
11 Jul @ 6:22am
11 Change Notes ( view )

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experimental stamina improvement

Description
Just an experimental change to stamina due to a unit i play in having activated stamina, but vanilla's sucks too much, and ace's strongly deterioates over time until becoming unusable.


Changes:
-> x1.75 stamina duration.
-> x1.425 maxload = more of the stamina bar is available, this also means faster than vanilla stamina recovery, and a bit more loadout freedom, but not op eighter, light loadouts still stay desirable.
-> x1.425 maxload = optimized so that an 51kg AT loadout, using a light assault rifle + MAAWS and carryall, body armor and helmet, has one last section of stamina left, instead of needing to be half naked.

-> This gives somewhat similar stamina duration as ace, but without it decreasing over time or restricting to forcewalk, which is the big problem of ace's stamina.
-> After empty stamina, when you recovered enough stamina you can sprint, without it being artificially locked for 10sec, which is crucial under fire.
-> Due to the different maxload, sway of AT / MG / Medic loadouts now is reduced to a sane level compared to the prior seasickness.

*compatible with walkable moving objects


Its signed and usable on your multiplayer servers! :)

How to use with ACE:
Go to options, addon options, ace advanced fatigue, and disable it.
/ Or if wanting to use ace advanced fatigue for the mission, go to this mods addon options and disable it.

If you or your unit want your own tweaked version, feel free to ask me to upload it with different values, or other ideas. :D


*Im new to this, but theres are 3 reeeally neat mods coming from me (it will take a while), stay tuned! ;D
36 Comments
Ascent  [author] 27 Jul @ 1:04pm 
@PoToo I removed it and the script for now over claims of performance impact, had to much to do to fully rewrite and improved version of it. You should not get a warning as the script is disabled atm, i personally dont get one.
PoToo 27 Jul @ 12:00pm 
The Addon Options tab for this mod's missing, can't turn off the cheat warning
Ascent  [author] 30 Jun @ 6:36pm 
Thx again, will took at it tmr, im really sleepy rn!
KSI - Vril Of It 30 Jun @ 6:26pm 
I didnt see any hint no. One thing I know for certain is that this mod eats up FPS whenever I am doing literally nothing. You may add me on steam and we can discuss there but the benchmark was relatively simple, you load up a scenario with a random soldier as the player in a LAN MP server and check the frame rate with and without the mod loaded.
Ascent  [author] 30 Jun @ 6:24pm 
Thanks for the hint! Made this one ages ago and wasnt as good as im now, gonna check it.
(Are you sure you tested it without the hint that activates when having ace stamina still enabled? As hints normally impact frames, and to use the mod the hint should be disabled.)
KSI - Vril Of It 30 Jun @ 5:10pm 
Greetings, after benchmarking my modpack, i've found that your mod results in a more then 20% loss in FPS. No idea why this is the case considering most mods result in a less then 1% loss in performance or no loss at all. This needs to get fixed ASAP, im not sure how a stamina mod is resulting in a loss of FPS.
Ascent  [author] 12 Feb @ 8:50am 
Dom back in the day i tried that, but stamina is config based not on script commands so the values are not adjustable in game.
Dom Borzat 11 Feb @ 10:05am 
is it possible to get a version with CBA adjustable parameters?
kenoxite 11 Nov, 2024 @ 2:10am 
The best stamina tweak in the workshop so far. I've been using it for months now without problems, both in vanilla and with ace, in singleplayer and dedicated server.

A must have!
snowy 26 Nov, 2023 @ 10:13pm 
@Ascent yeah sorry, the dedicated just wasn’t saving the warning turn off