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You could also modify that concept and implement more dynamics in the statistics, with a higher scaling (multiplier x tier), it has other more profound effects.
T. I :
- Soldier Medal: +6 HitPoints.
- Veteran Medal: +8 HitPoints / +10% Damage.
- Elite Medal: +10 HitPoints / + 1 Armor / Resistance.
- Champion Medal: +12 HitPoints / +10% Damage.
- Legend Medal: +14 HitPoints / + 1 Armor / Resistance.
T. II :
- Soldier Medal: +16 HitPoints.
- Veteran Medal: +18 HitPoints / +15% Damage.
- Elite Medal: +20 HitPoints / + 2 Armor / Resistance.
- Champion Medal: +22 HitPoints / +15% Damage.
- Legend Medal: +24 HitPoints / + 2 Armor / Resistance.
- Soldier Medal: +26 HitPoints.
- Veteran Medal: +28 HitPoints / +20% Damage.
- Elite Medal: +30 HitPoints / + 3 Armor / Resistance.
- Champion Medal: +32 HitPoints / +20% Damage.
- Legend Medal: +34 HitPoints / + 3 Armor / Resistance.
T. IV :
- Soldier Medal: +36 HitPoints.
- Veteran Medal: +38 HitPoints / +25% Damage.
- Elite Medal: +40 HitPoints / + 4 Armor / Resistance.
- Champion Medal: +42 HitPoints / +25% Damage.
- Legend Medal: +44 HitPoints / + 4 Armor / Resistance.
T. V :
- Soldier Medal: +46 HitPoints.
- Veteran Medal: +48 HitPoints / +30% Damage.
- Elite Medal: +50 HitPoints / + 5 Armor / Resistance.
- Champion Medal: +52 HitPoints / +30% Damage.
- Legend Medal: +54 HitPoints / + 5 Armor / Resistance.
Tecnically without a balanced proportional damage, increased duration of manual combats and a higher difference per tier, in autoresolver, based on a higher number of required hits and a higher statistical difference in tier scale (other game options).