Arma 3
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
81.132 KB
12 May, 2023 @ 10:12pm
9 Mar @ 11:31am
10 Change Notes ( view )

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In 1 collection by thehungryhippo
Hippo's Arma 3 Essential Mods
21 items
Description
Changes from SSPCM:

- Fixed error with map teleportation

- Remove and rewrite old redundant and unperformant code

- Starts by default

- Removed child proofing and tattling code

- Ability to respawn in sp instead of ending the game

- Works in non-dedicated mp

- not guaranteed to be stable in dedicated mp (unable to test myself)

Original:

Simple Single Player Cheat Menu
Popular Discussions View All (1)
5
30 Jun @ 3:50pm
PINNED: Report Bug/Issues
thehungryhippo
16 Comments
Xherdos 4 Aug @ 3:55am 
Is there a way to Activate this mid Scenario?

Or do i have to restart it just to get access to it?
𝖎𝖔𝖜𝖓3𝖉𝖚75 22 Jul @ 7:49am 
Hey guys, need help! In the 'Old Man' scenario, I can't open the menu - in the map tab, button Load sspcm isn't showing up at all. Anyone know how to fix or bypass this?
DiviAugusti 13 Jul @ 9:52am 
erm anyway to keep them enabled instead of doing it every time i load in? just like once in a scenario and then it stays on
thehungryhippo  [author] 9 May @ 6:07am 
@SabrePlays
I could have, but I only kept the things i would ever personally use

@オールマイト

Click remove all units from zeus, then add all units to zeus and it should do it
Ceeentyyy 9 May @ 3:55am 
can you make a version with all the units in zeus enabled? when I load up my previous save, some mod units in zeus not showing up
SabrePlays 19 Mar @ 1:18am 
Hey,

Just realised this does not feature the "Spawn in Jet" feature. Would you be able to include that? Or is there a reason it is not included?
seashell 16 Mar @ 2:12pm 
thanks for rewrite
TheSovietWombat 26 Feb @ 3:54pm 
yes mr hippo, i think you should
thehungryhippo  [author] 26 Feb @ 2:14pm 
@TheSovietWombat

That sounds interesting.

The disable fatigue removes most of the weapon sway, and if you press c behind cover your weapon will be deployed and pretty much already removes sway and recoil

But a feature to completely disable recoil can be implemented
TheSovietWombat 25 Feb @ 10:35am 
You should add the ability remove weapons sway and recoil