RimWorld

RimWorld

65 ratings
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Mod, 1.4, 1.5
File Size
Posted
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763.151 KB
13 May, 2023 @ 5:40am
20 Apr, 2024 @ 1:18am
5 Change Notes ( view )

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Artifacts+

In 1 collection by Cybranian
RimWorld+
34 items
Description


The mod adds several new unique artifacts of the ancients and archotechs to the game.

Serenitor
An archotech artifact that erases the memory of events and social interactions.

Indoctrinator (Ideology only)
Indoctrination is a process of changing ideological dogmas. The Archotecs created these devices for an unknown purpose. A swarm of nanites alters consciousness, resulting in the painless acceptance of new doctrines. On the inside you can see the signature of Jack Harper.

Absolver
An archotech device that reprograms the target's traits. The principle of choosing character traits is unknown, so it is impossible to predict the outcome.

Characterizer
An archotech device that records behavior patterns in the target's brain that correspond to a particular personality trait.

Equalizer
An archotech artifact that redistributes the user's skills according to an unknown algorithm. It is impossible to predict the result.

Landing orbital targeter
An ancient control panel for a drop shuttle in orbit around the planet. It is likely that the landing troops have been in cryptosleep for hundreds or thousands of years.

Restorer (Biotech only)
An archotech artifact that alters the user's genetic code. The technology is so complex that it is impossible to comprehend it.

Igniter
A devastating archotech artifact that detonates all explosive objects within its radius of effect. A spark will ignite a flame.

Reaper
A deadly artifact for all living things, instantly destroying the structure of tissues. The artifact leaves only a small pile of ash, flesh and skin behind the target.




Original Russian translation
Original English translation




Need start new game : No
DLC required : No
CE compatibility: Yes




[hipolink.me]
11 Comments
Icaro 11 Jul @ 11:25am 
1.6?
Icaro 20 Apr, 2024 @ 8:30pm 
Will you add new artifacts related to the new anomaly dlc? For example, the powers of the creepers or something related to fleshbeast would be great.
Gerewoatle 20 Apr, 2024 @ 1:25am 
Thanks for the updates.
Cybranian  [author] 20 Apr, 2024 @ 1:19am 
updated
affairs most succubussian 8 Jun, 2023 @ 3:13pm 
Ohhhh~~. A fellow Scoundrel, are you?

A fine set of Artifacts — subscribed. And politely thanked for your contribution to a Rimworld in the Dark. <3
Cybranian  [author] 26 May, 2023 @ 7:27am 
@AbsolutelyNotSteveJobs

Lol, thanks for that comment. I'm just confused about the dlc.

About new artifacts. I created these artifacts because I could only come up with them at the time of the creation of the mod. I had no other ideas, otherwise there would have been more artifacts. Perhaps I will introduce an artifact to recruit prisoners when I update the mod next time.
AbsolutelyNotSteveJobs 26 May, 2023 @ 7:16am 
Hello bother. I have three questions.
1- Shouldn't indocrinator require Ideology instead of Royalty as ideologions are a part of ideoloy?
2- Could you add an artifact that instantly recruits prisoners (including unweavering ones)? I know VE insectoids have it but it just sounds stupid to get a whole package of bloat just for an artifact.
3- On a same note above, as this is a standalone artifact mod it would be great if it provided various artifacts other bloat mods included (possibly with patches to disable it if the user is already using bloat mods to avoid cry babies)

Thank a lot for this great mod.
Jack Salem 19 May, 2023 @ 10:35am 
Maybe yes. Yet traits determined by genes should be more permanent.
Cybranian  [author] 13 May, 2023 @ 9:01pm 
@Jack Salem

По сути должно. Другой вопрос стоит ли что то с этим сделать
Jack Salem 13 May, 2023 @ 8:59pm 
Артефакт меняющий черты характера затрагивает в том числе и черты назначенные генами. Это точно должно так работать?