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Some thing is strange with your install. Bowmen are numbered at 50 in Dark Ages. Basically I halved all the MaA numbers. If it was 100, now is 50, if it was 50, now it is 25 and if it was 25, now it is 13.
I was just wondering if this is intended, or if some other mod is overwriting some changes here, which really shouldn't be the case since dark ages is at the bottom of my load order.
Good catch! An event with improved effect description is always a better event. Was not aware of the syntax. Thx!
Check file \common\activities\activity_types\hunt.txt . You'll see the only difference between vanilla and Dark Ages is the parameter "chance_of_no_event". The same goes for every other activity implemented by Paradox.
I did reduce the number of events by the same amount for all activities. Also edited out bonus for them. But funerals seemed to me quite unbalanced, even by Paradox standards.
@Dr.Vaфе!ь
Investing on grandeur is one of the many strategies available to you. Pick another path if it is far from good for your case. You can also avoid assembling the "Estates of the Realm"... for a "price" of course. As for vassal taxes, their nerf was done because they were so abusable by Admin Govs.
Thank you for reply, I understand playing wide is very difficult task. What the point then to play as admin gov. if the whole point of admin is low individual power but high amount of vassals.
All Kings spend almost zero gold to sustain required minimum grandeur, they simply cannot afford it. Even the Byzantine empire falling apart because dukes breaking up, leading count rank vassals ending.
I can still play as duke, spend almost none on grandeur and get my 1-2gold from 1-3 vassals, I don't have to deal with powerful whiny vassals because all of them are counts and I get full levy.
As Emperor I deal with very powerful factions, sinking a lot of gold on "Estates of Realm" and grandeur, no levy contribution, no tax contribution. Maybe vassal taxes game rule has to be somewhat relaxed for admin govs.