RimWorld

RimWorld

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Vanilla Races Expanded - Android
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
4.095 MB
14 May, 2023 @ 6:24am
11 Jul @ 6:37am
63 Change Notes ( view )
You need DLC to use this item.

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Vanilla Races Expanded - Android

In 2 collections by Oskar Potocki
Vanilla Expanded
109 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]




See change notes



Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

This mod redefines the way you play, introducing fully customizable Android colonists that come with their own set of genes - the immutable Hardware and programmable Subroutines.

Hardware genes form the core of your Android, determining their essential behaviors and aesthetics. Subroutines, on the other hand, dictate the abilities of your Androids and can be programmed for various skills and environmental responses. However, maintaining power efficiency is crucial to keep your Android functioning optimally.

Androids are not bound by human needs. They work tirelessly, require no sleep or food, and can be repaired or refilled with neutroamine when needed. New structures, including the Android Creation Station and Subcore Polyanalyzer, bring more depth to your building strategy.

Experience a thrilling development with the Android Awakening. Under extreme moods, Androids can develop human-like traits, breaking away from their standard programming and behaving like human pawns. They can learn new skills, gain new traits, and even require comfort and risk mental breaks.

Awakened Androids integrate into in-game factions, with 30 new backstories for these characters. Ideology integration provides a new precept, Androids, shaping how synthetic humans are viewed by other colonists. Moreover, a new starting scenario presents the opportunity to build an Android Utopia, offering refuge to chased Androids from across RimWorld.



Vanilla Races Expanded - Android adds following mechanics to the base game:








































































It’s a very complex mod, and there may be some bugs related to other mods.

[forms.gle]




Q: Are Androids resistant to vacuum of space?
A: That's right! They are!

Q: Will this mod work without Biotech DLC?
A: No. It uses the new gene system to work with Biotech.

Q: Will you make a HAR version of this race?
A: No, this is exclusively for the Biotech DLC.

Q: Do these genes appear in genepacks in the game?
A: They do not. Hardwares and Subroutines cannot be installed on normal humans and will not appear in any UI or entities related to xenotype editing.

Q: Can I find this race in the game?
A: Yes! Awakened Androids can spawn rarely with Outlanders and Pirates. You can also make your own Androids!

Q: Can I add it to an ongoing save?
A: Yes, but I don’t think you can safely remove xenotype mods, so don’t come crying when your game breaks if you remove mods!

Q: How can I get so much neutroamine?
A: There are numerous mods that allow you to craft neutroamine - I recommend building an automated neutrosynthesizer in Vanilla Factions Expanded - Mechanoids.

Q: Why do these androids look like humans and not like robots in Android tiers?
A: Well you just answered yourself. Androids are a type of synthetic being that closely resembles humans!
2,033 Comments
Wintermist 22 hours ago 
Can Android still get pregnant from Highmates?
]TPG[*Dagger 10 Jul @ 4:47pm 
Anyone else getting an error after install?
Exception loading def from file GeneDefs.xml: System.ArgumentException: Could not find type named VanillaGenesExpanded.GeneExtension from node <li Class="VanillaGenesExpanded.GeneExtension"><backgroundPathXenogenes>UI/Icons/Genes/GeneBackground_Hardware</backgroundPathXenogenes><backgroundPathEndogenes>UI/Icons/Genes/GeneBackground_Hardware</backgroundPathEndogenes><useSkinColorForFur>true</useSkinColorForFur></li>
Parameter name: node
The Blind One 10 Jul @ 4:45pm 
Do you guys have plans to add some functionality to Androids to integrate better with the Odyssey DLC?

Since androids do not breathe and are synthetic, it wouldn't make sense that they would suffer from a lack of oxygen or vacuum burns. Although vacuum burns can be debated ofc.
Mismagius 10 Jul @ 4:30pm 
don't know if this is early to ask but can these androids survive in space without protection?
Illusive Man 10 Jul @ 12:24pm 
This mod is everything.. Always has been.
]TPG[*Dagger 10 Jul @ 12:07pm 
if I add this mid save, will factions use androids or no?
Same with the other vanilla race mods.
Raysør 9 Jul @ 3:03pm 
Thank you all so much for your amazing mod, I truly appreciate the time and effort you put into it, it’s become an essential part of my colonies, and I can’t imagine playing without it anymore.
Sarg Bjornson  [author] 9 Jul @ 10:53am 
Be patient, the bug was fixed already, it will be pushed shortly
Nepsis 9 Jul @ 10:33am 
Darn... and here I was hoping it'd be done. Easily my favorite race mod...
Oskar Potocki  [author] 9 Jul @ 1:42am 
No