Crusader Kings II

Crusader Kings II

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Medieval Trade Routes (CleanSlate)
   
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14 May, 2023 @ 9:43am
29 Jan @ 9:46am
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Medieval Trade Routes (CleanSlate)

Description
MTR - Medieval Trade Routes for CleanSlate
Compatible with CK2Plus for Cleanslate


Please - even if you use Steam app - download this mod from NexusMods page so I can contribute from my own work. Link at the bottom.


Ever wondered why the trade ends at Middle East and North Africa? Wonder no more. It is known...
Well actually its not. I have no idea either. Was there no trade in Europe in Middle Ages at all?
Yes there was and pretty fruitful as well. So if you were ever frustrated Paradox was to lazy to implement its own trade mechanics to entire map - frustrate no more. This mod is an answer to your prayers for a better trade networks. That is of course if you ever prayed for them.

This mod reworks entire vanilla trade and adds trade routes to Europe which are losely based on historical medieval ones. It has been made exclusively and is intended to work with CleanSlate and thus is fully compatible with it.
It is also compatible with CK2Plus for CleanSlate (read notes in "compatibility" section below).

This mod requires either: Horse Lords or Jade Dragon DLC to work.

It is NOT compatible with the base game and won't work properly without CleanSlate.



Other versions:

# VOLOUNTARY DONATIONS
If You enjoy the content I make and want to support me and my future developments You can support me at Patreon[patreon.com]. All Your donations are greatly appreciated!

[patreon.com]

# FEATURING
  • 7 new trade routes across Europe;
  • 1 new trade route in Asia Minor;
  • fully reworked vanilla game trade routes;
  • trade routes partially dependent on different regions - e.g. war in Germany can affect trade in Italy, Scandinavia, France and Poland, war in Africa can affect trade in Greece, Italy, Spain and Persia;
  • carefully balanced trade routes wealth and wealth increase using designed equations that take into consideration: total number of trade posts, start points and unique provinces trade route passess through;
  • 17 "main trade centers" in different regions which all regional trade tries to reach;
  • 290 trade posts locations;
  • reworked trade post buildings with lowered costs and increased AI weights (encouragement to build);
  • less irritating thin trade arrows also showing trade flow direction;
  • no more sea tiles trade routes clutter as sea zones don't matter in CK2;
  • adjusted vanilla oversized trade posts;
  • option to disable trade post buildings for non-republic governments (feudal, tribal and theocracy able to build just Trade Posts).

# COMPATIBILITY
Should be compatible with everything that doesn't change trade system and CleanSlate map.
Save game compatible - you do not need to start a new game to use it.
Compatible with CK2Plus - be aware that: this mod erases CK2+ trade routes and trade post buildings as it does add new ones it their place. You can still add it to your current playthrough but keep in mind that both you and AI may lose trade posts and trade post buildings.

# ACHIEVEMENTS
You won't get achievements using this mod.

# LEGAL NOTES
This mod is entirely my own.
You may use it as is, without altering, unless you alter it for your own personal purposes. This permission does not include sharing it's altered content.
I do not agree for it to be used for any other modding purposes entirely or partially unless you ask and receive my permission.


Alternative Download
NexusMods - Medieval Trade Routes (CleanSlate)[www.nexusmods.com]
Popular Discussions View All (1)
0
25 Feb, 2024 @ 3:12am
PINNED: Top community supporters
DonJulan
14 Comments
DonJulan  [author] 14 Sep, 2024 @ 5:46pm 
Holy moly guacamole...
My life has just fullfilled it's purpose - Batman himself thanked me for my mod.
You are very welcome Mr. Batman. :)
Please enjoy (and hit that like if you please)...
Bruce Wayne 14 Sep, 2024 @ 6:19am 
bless you good sir
DonJulan  [author] 21 Jun, 2024 @ 1:52am 
@IcyVOid: I'm sorry for such a late response but for whatever reason Steam did not show the green notifying icon. If you want to rework my mod for your own purposes and don't publish it I don't see any reason not to allow it. :)
IcyV0id 22 May, 2024 @ 6:32pm 
Can I make a version of this mod that is compatible with tianxia? itll be a private mod I use to play with friends n shi. ty
DonJulan  [author] 20 Apr, 2024 @ 1:51pm 
@Lopatou_ovalil: I'm sorry for late response - you need Cleanslate for this one to work. Authors of Cleanslate reworked many provinces so that their id's differ from vanilla one. Using this one (or any other) with vanilla game would not give you trade routes but a trade noodle bowl.
Lopatou_ovalil 9 Apr, 2024 @ 8:18am 
what is difference between vanilla and this version?
DonJulan  [author] 20 Sep, 2023 @ 2:08am 
@Chewy: I'm glad you enjoyed it... Thank you for your feedback. :)
Chewy 18 Sep, 2023 @ 10:40pm 
I've nearly forgotten but I played the mod with the other cleanslates mods and overall, the experience of the extra trade routes and more made the game much more fun. I was quite happy when I discover a few weeks ago you made a cleanslate version.
Mig 23 Jul, 2023 @ 11:08am 
I cant use it because of Horselords, but the description is still funny!
DonJulan  [author] 19 Jul, 2023 @ 6:50am 
@miguelsteiniger: I assume you are satisfied with this mod - if so, thank you kindly... :)