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Report a translation problem
I am not good at English, so I will use translation.
Thank you for contacting us.
I think this one is about right because the ledge attack in was originally too long. Please let me know if you have any more serious problems. I will try to address it as best I can.
Also, ledge attack being faster seems fine to me. 👍
A developer on Fraymakers was aware of the crash yesterday, so they might be able to create a failsafe for this.
I am not good at English, so I will use translation.
Thank you for the bug report.
I have checked and the cause is unknown, but the frame that goes into the ledge attack,
The crash seems to occur when the frame to enter the ledge attack is 29 frames or more.
Originally, the frame of this character's ledge attack was,
I had originally set the frame for this character's ledge attack to be quite long, so I thought it was too weak,
We took this opportunity to change it to 25 frames.
If you have any comments about this being too strong, please let us know.