Fraymakers

Fraymakers

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JUMPING BEAUTIFUL LEGS SNAKE
   
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Content Type: Character
File Size
Posted
Updated
6.009 MB
14 May, 2023 @ 9:54am
21 May @ 6:02am
10 Change Notes ( view )

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JUMPING BEAUTIFUL LEGS SNAKE

Description
The following is a Google translation.

Update Log --------------------------------
2024/07/21
Posted.
05/21/2025
The animation for cliff climbing attack crashes if the frame length is longer than 29 frames (cause unknown).
So, changed the animation to 25 frames (upward revision).
--------------------------------------------------------

I made the original character I created when I was a student move.
I made a lot of moves with my friends, so some of them are a little bit weird.

(I don't know the correct terminology, so I'm using the same terminology as in Smash Bros.)
Weak head butt
 It comes out fast. It is the same as Pikachu's.

Strong side front kick.
 Strong vector. Think of him as Ganon.

Upward strong moonsault kick
 To be honest, we were out of ideas, so this is the technique for now. I don't think it is that strong.

Lower strong: Bounces up with the head and tail.
 It comes out fast and sends the opponent flying above your head. Use it as a starting point.

Aerial Front Tornado
 Tornado is created by the power of the wings.
 The tornado itself does not blow away or stop a hit, but the power is in the feather when it is released.

Back in the air, back in the air, back-fist style.
 It is like a back fist. It has a strong blow off.

Up in the air: A spinning, up on the legs.
 Remember Gekkouga? It is strong.

Down in the air: A foot flaps downwards.
 Remember Yoshi. Honestly, it's fine to do it up in the air.

Neutral in the air, like a body attack.
 I think it is strong.

Side smash, bite.
 Bite. It is strong. It is strong when combined with the beautiful leg show described below.

Upper smash: Feather stab.
 The pointy part of the feather is used to stab upward. It has a tip. If it hits the tip, it blows the target away.

Down smash: The head and tail are smashed together and then they fly up.
 I made this because I wanted a move that would make it float. I don't think it is strong enough.
 When it floats up, it is less powerful, but it has a judging point on the belly.

Throwing Tightening
 Front, back, bottom, and top are all the same. Only the vector is different.
 I honestly couldn't come up with an idea because I made it so that it would be entangled, so I made all of them this way.

Special kill: Tongue flicking.
 This is a creepy move. He sticks out his tongue with great force and uses the force to shred his own tongue (that's the setup).
 If you hit it at close range, saliva and blood will be damaged.

Special move (in the air): Saliva drop
 This is a gross technique. It drops a lot of saliva. The opponent will be annoyed by it, so use it as often as you can.
 To be honest, it is not very useful.

Rocket Headbutt (Side Special)
 Tame, tame, tame, and launch a rocket head butt.
 If you press the horizontal ulti again at the right moment when it lands, you can launch a horizontal ulti that carries over the charge from the previous one.
 If you get it right, you can fly around forever.

Lateral Special Attack (in the air) Glider
 This is a very bad glider because I couldn't come up with a good program.
 Please be careful when you use it.

Special kill below: Showing off beautiful legs!
 The character is mesmerized by the beautiful legs and cannot move for a while.
 If you perform it continuously or while in the air, your opponent will be surprised by your beautiful legs and be blown away.

Kaminogami Special Killing - Heel Drop
 Think of it as an Ike-like move.

Get-up Attack Combo
 I thought it was interesting that the get-up attack looks so strong.
 The power itself is not so strong.
 If you hit the head, it will lead to a rotation from head to tail to torso.
 If the opponent's percentage is high enough, it will not be connected.

Cliff attack - tail bachin
 Bachin. It comes out ridiculously slow.

That's all.

I have a lot of regrets that I should have done differently,
I don't think I'll ever append it again because I'm tired of drawing dots.
11 Comments
RyanArcher29 22 May @ 6:08pm 
Yes, thank you for your quick responses!
calpisco  [author] 22 May @ 5:33pm 
@RyanArcher29
I am not good at English, so I will use translation.

Thank you for contacting us.

I think this one is about right because the ledge attack in was originally too long. Please let me know if you have any more serious problems. I will try to address it as best I can.
RyanArcher29 22 May @ 3:19pm 
They just fixed the issue that caused the crash! You can set the ledge_attack_in animation back the way it was, if you'd like.
RyanArcher29 21 May @ 5:17pm 
I misread earlier and realized you meant the "ledge_attack_in" animation being 29 frames or higher, and not "ledge_attack." I just tested this myself and it holds true. I even made sure the ledgeholdpoint0 was active for just as long. I let a developer know this is definitely the cause.

Also, ledge attack being faster seems fine to me. 👍
RyanArcher29 21 May @ 4:36pm 
Thank you! It's a little odd if that turned out to be the cause. I've been working on a character myself who has a really long ledge attack, but haven't come across any crashes myself.

A developer on Fraymakers was aware of the crash yesterday, so they might be able to create a failsafe for this.
calpisco  [author] 21 May @ 6:14am 
@RyanArcher29
I am not good at English, so I will use translation.

Thank you for the bug report.
I have checked and the cause is unknown, but the frame that goes into the ledge attack,
The crash seems to occur when the frame to enter the ledge attack is 29 frames or more.
Originally, the frame of this character's ledge attack was,
I had originally set the frame for this character's ledge attack to be quite long, so I thought it was too weak,
We took this opportunity to change it to 25 frames.
If you have any comments about this being too strong, please let us know.
RyanArcher29 20 May @ 7:57pm 
ledge_attack crashes the game for some reason.
Drake_Waffle 19 Aug, 2024 @ 2:38pm 
This character is very :coolthulhu:
RyanArcher29 8 Aug, 2024 @ 9:25pm 
Very creative character! It's an interesting idea to have someone switch between laying flat and walking on two feet, and the moves take advantage of this strange, yet funny concept really well.
Sky Kyosuke 8 Aug, 2024 @ 9:04pm 
slept on character ngl