Total War: WARHAMMER III

Total War: WARHAMMER III

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Singe's Units For The Chaos Dwarfs
   
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15 May, 2023 @ 10:35am
29 Apr @ 3:44pm
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Singe's Units For The Chaos Dwarfs

Description
Five units for the Chaos Dwarfs, heavily inspired by the Warhammer Armies project version of them. They're pretty obviously equivalents of various Dwarven units, but they should be fun to use. They are integrated into the unit cap and upgrade systems as well, so they'll make unit decisions even more fun.

Zealot Berserkers are roughly equivalent to Slayers, throwing themselves headfirst into the fray with reckless abandon. I might rework them to have a unit ability that means they're only Unbreakable above a certain amount of health, to make them a bit different. They benefit from melee & Infernal Guard boosts
Chaos Dwarf Trackers are Chorf Rangers, armed with anti-infantry missiles and an ability that boosts their reload and movement speed when a fleeing unit's nearby - it's a bit finicky, but it does help them fit their idea as slave-takers. Affected by Chaos Dwarf Blunderbuss boosts
Chaos Dwarf Fusiliers are just Thunderers, essentially, using the dope bullet tracer from the blunderbusses. They're affected by blunderbuss boosts.
Infernal Devastators (Bazukas) shoot rockets at things
Infernal Devastators (Magma Blasters) run Bartertown, and are probably due me having another crack at giving them a projectile display that isn't the standard burst of flame. Both Infernal Devastators run on ranged unit and Infernal Guard (Fireglaives) buffs

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Singe's Unit Compilation
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2790061057
22 Comments
wotb0 5 Mar @ 9:00am 
shit not mode
garum.swc 5 Feb @ 11:17am 
It seems like these units are not added to caravans. They are listed under the various caravan lord archetypes, but they are just absent when the caravan is spawned.
PartTimeHero 12 Dec, 2024 @ 5:03am 
When it comes to the beserker I'm on the fence. The infernal guard are ment to represent the slayer equivalent with the twist that Chorfs cant effort to just trough away living chorfs since their numbers are even smaller then the dwarfs.
So a mix of more payed ond enslaved species would fit in my opinion.
Seeing that there is already one Ogre in the chaos rooster I think that lore wise and Ogre mercenary would fit in.
Nalier 9 Jul, 2024 @ 1:31pm 
So, this is extremely selfish (I know, I'm a shellfish), but if possible, could you slightly change the name of Zealot Berserkers? The Expanded Roster mod adds a different variant of Zealot Berserkers (yours look better btw) among other units. I wouldn't ask if I could simply toggle them in the MCT >_>

It's not very important by any means but would be nice. Love your mod.
Kangaroo Salesman 11 May, 2024 @ 8:23pm 
I've found convoy armies when hiring show they have 2 fusiliers and then aren't in the convoy army. I've tried moving the mod around in the load order and nothing changes. A bug perhaps.
aos_21 22 Dec, 2023 @ 7:55am 
Hi Singe. Great mod as per usual. That said, I did notice an issue. In the Hell Forge (Chaos Dwarf campaign feature) the Zealot Berserkers unit card on the top panel is of a standard Dwarf Iron Drake. A subtle issue I realize, however, would like for that to be updated/fixed if possible to reflect the actual Chaos Dwarf unit as originally intended by you. Thank you in advance!
Diabates 3 Oct, 2023 @ 8:23pm 
yo man will you be able to add the skills for the two new lords?
Singemeister  [author] 31 Aug, 2023 @ 11:35am 
Update will take a while - I'm off on holiday very shortly, won't be back for a week.
Kaneda 12 Jun, 2023 @ 7:28pm 
thanx
Singemeister  [author] 12 Jun, 2023 @ 11:05am 
@馬庫斯
Go for it

@Iskander
That might take a while