Age of Wonders 4

Age of Wonders 4

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MoreAggressiveAI
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1.236 MB
16 May, 2023 @ 10:01am
11 Jul, 2023 @ 6:15am
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MoreAggressiveAI

Description
Tunes some weights for the AI decision making to make them more focused on offensive and increase their desire to capture cities over other targets.

I found it quite depressing to see in mid to late game your allies sitting on 20+ stacks that are on guard duty for their cities even if they had the definitive power to overwhelm their enemies. It appears I managed to change that with this modification.

I have been quite aggressive (pun intended) with increasing the weights, so it might be, that it overshoots the target result somewhat, but I have not enough test data to judge that. Seemed fine in my runs. Please report your findings if anything seems off.

Edits "GlobalSettings_Strategic.rpk" and "Diplomacy_Personality_Definitions.rpk" and might be incompatible with others editing those files.
59 Comments
Nick1012 23 Mar, 2024 @ 5:52pm 
This mod is outdated.
GrokGrokov 5 Mar, 2024 @ 2:56pm 
I realise that sometimes the luck of the draw is such that the AI can pull off a surprise. But it's very very rare.

I'm certainly not asking to do anything about diplomacy or anything, just pointing out what the most important AI problems are.

Mods with AI complication just don't exist. If anyone could do that, a lot of people would be incredibly happy
Nerexa  [author] 5 Mar, 2024 @ 5:52am 
@GrokGrokov
As you yourself said some solutions:
1. I only let the domination (is that land size victory?) and lone survivor victory in settings
2. Small(er) map size, lots of players, Pangaea is king
3. if with diplomacy use the modifier that degrades relationships by 5 each turn
4. Set teams for instant wars. I found 3v3v3v3 or 6v6 (or 5v7 ;) entertaining.
5. max difficulty AI of course
Nerexa  [author] 5 Mar, 2024 @ 5:45am 
@GrokGrokov
Ok, this is AI behavior I think I can't really touch. Diplomacy was never included by this mod.

Spells on strategic I had some AIs do it quite freqently, but more with lower tier spells doing a bit of dmg to my armies right before they attack.

The one time I actually played a (forgot the name) land size grab victory, the AI gave me quite hell for the next 15 turns.
GrokGrokov 4 Mar, 2024 @ 6:32am 
Also, the AI rarely uses spells on the strategic map. Although it would seem that according to the research books, he is getting ahead, he should have a huge amount of mana, but no magical bombardment, no inciting revolutions from him will not be expected
GrokGrokov 4 Mar, 2024 @ 6:27am 
Yes, the AI has problems with passives, I've played 500 hours of this game and this is what I can say:
1. AI very rarely attacks.
2. AI almost never declares war (passive). All these AI personalities do not work, up to 40-50 turn you can play calmly. AI will declare war only if the player will build around him and give him reasons to war. So the only way is to play in teams, against a large number of AI (then they are more aggressive from the start of the game).
3. The worst thing is when you declare a magical victory or unity victory. It would seem that all AI declare war on you, and should go exactly on the points of interest, and you expect that now there will be some game like Tower/Base Defence, but no. The AI will attack forts, castles, but not wonders of the world, and it will start attacking 5 moves before victory.
Nerexa  [author] 3 Mar, 2024 @ 12:06pm 
@Aktuarus hey! I found the AI behavior sufficiently well defined since last patch, that I found this mod redundant. The weird blobbing deffo is gone and the max diff AI was also going rather well at it.
If you think there are issues again with AI passivity I can have a look at it again, though ...
Aktuarus 1 Mar, 2024 @ 11:02am 
@Nerexa
The game had updates that also changed the AI. It would be nice if you updated your mod. I don't know how your mod works, but maybe it replaces other parameters with the old version.
Nerexa  [author] 11 Jul, 2023 @ 6:21am 
@VirtualFuN
Hey, I finally found time to look into it. And the new packs for the DLC don't seem to contain overrides for the strategy personality traits. Meaning they should work same as all other lords in terms of aggressiveness.
I have updated the mod without changes, maybe there were some issues with the DLC drop or something. Maybe that fixes it?
But you said that some dragons were already fine, so I have limited hopes on that.

As I still don't have time to really playtest it, it would be nice, if someone could report on it.
fireball900 6 Jul, 2023 @ 1:53pm 
Awesome! Looking forward to it!