Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm certainly not asking to do anything about diplomacy or anything, just pointing out what the most important AI problems are.
Mods with AI complication just don't exist. If anyone could do that, a lot of people would be incredibly happy
As you yourself said some solutions:
1. I only let the domination (is that land size victory?) and lone survivor victory in settings
2. Small(er) map size, lots of players, Pangaea is king
3. if with diplomacy use the modifier that degrades relationships by 5 each turn
4. Set teams for instant wars. I found 3v3v3v3 or 6v6 (or 5v7 ;) entertaining.
5. max difficulty AI of course
Ok, this is AI behavior I think I can't really touch. Diplomacy was never included by this mod.
Spells on strategic I had some AIs do it quite freqently, but more with lower tier spells doing a bit of dmg to my armies right before they attack.
The one time I actually played a (forgot the name) land size grab victory, the AI gave me quite hell for the next 15 turns.
1. AI very rarely attacks.
2. AI almost never declares war (passive). All these AI personalities do not work, up to 40-50 turn you can play calmly. AI will declare war only if the player will build around him and give him reasons to war. So the only way is to play in teams, against a large number of AI (then they are more aggressive from the start of the game).
3. The worst thing is when you declare a magical victory or unity victory. It would seem that all AI declare war on you, and should go exactly on the points of interest, and you expect that now there will be some game like Tower/Base Defence, but no. The AI will attack forts, castles, but not wonders of the world, and it will start attacking 5 moves before victory.
If you think there are issues again with AI passivity I can have a look at it again, though ...
The game had updates that also changed the AI. It would be nice if you updated your mod. I don't know how your mod works, but maybe it replaces other parameters with the old version.
Hey, I finally found time to look into it. And the new packs for the DLC don't seem to contain overrides for the strategy personality traits. Meaning they should work same as all other lords in terms of aggressiveness.
I have updated the mod without changes, maybe there were some issues with the DLC drop or something. Maybe that fixes it?
But you said that some dragons were already fine, so I have limited hopes on that.
As I still don't have time to really playtest it, it would be nice, if someone could report on it.