Stellaris

Stellaris

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Heir Decider
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17 May, 2023 @ 9:57pm
29 May @ 8:01pm
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Heir Decider

Description
Description

Have you ever played an imperial empire, only for your heir to be of a horrible leader type? It's quite an annoying feeling to have total control over your starting ruler, but no control over your heir. The worst part is that the heir cannot be dismissed, meaning that they consume precious leader capacity.

This mod seeks to solve this issue by introducing a new policy that will allow you to choose the type of your next heir. This has the added benefit of affecting all future heirs, not just the one you start the game with, and as a policy, it can be changed throughout the game as your needs change dynamically.

Mod Compatibility

No longer alters leader.200. Instead alters scripted values heir_class_weight_[CLASS]. Highly unlikely to conflict with other mods unless they are also altering the weights of heir classes.

Version and Bug Reporting

This mod is updated for version 4.0.*. If you find any bugs, please report them using the 'Bugs!' discussion thread.
Popular Discussions View All (1)
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17 May, 2023 @ 10:00pm
Bugs!
When You Walkin
17 Comments
When You Walkin  [author] 11 Aug, 2024 @ 7:51pm 
@doctornull Policy text for commander has been fixed.
doctornull 10 Aug, 2024 @ 10:27am 
Nice to have this back. Thanks!

It's technically "Commander" rather than Admiral but I totally understand the intent, and I certainly use them as Admirals a lot more often than their other potential roles.
When You Walkin  [author] 8 Aug, 2024 @ 8:54pm 
Hi All,

It has been a long time since this mod has been updated, but it is now compatible with 3.12.*. Please let me know if you encounter any bugs; from what I can tell from a cursory glance at the code, very little has changed other than renaming governors to officials and combining admirals and generals into commanders, so I am not expecting any new bugs. That being said, I am not very familiar with recent versions of the game, so there may be unexpected bugs.

Also worth noting is that this mod will obviously no longer be compatible with the original leaders system released with Paragons (the versions of the game that had scientists, governors, admirals, and generals). I have the older versions of those mods, so if you would like a particular version reuploaded as a legacy mod (or would like access to the github repository), please leave the request in the comments.

Please leave any other questions/feedback below. Thanks.
Ciaphas Cain 31 Jul, 2024 @ 10:05am 
Will this ever be updated or should I remove it from my collection?? Just want to know
Raven 14 Jan, 2024 @ 8:44am 
this doesn't seem to work anymore, probably because the leader changes in the recent update
When You Walkin  [author] 30 Sep, 2023 @ 11:10am 
@FirstVortex I don't know about patches people have made for this mod, sorry.
FirstVortex 29 Sep, 2023 @ 7:05am 
Do you know if someone has taken up the task making a compatibility patch for the bug branch and ruling class, since the heir decider doesn't show up for the monopoly mega-corp.
A Hazbin Radio Demon 7 Sep, 2023 @ 9:36am 
Great Mod!
When You Walkin  [author] 15 Jun, 2023 @ 12:56pm 
Unfortunately, giving the player the option to select another trait without adding a skill level is something of a modding limitation.
Sledjer 15 Jun, 2023 @ 9:22am 
Whelp, funny how it works out, but the most recent update just added the problem I thought there was before. Any chance you could do it?