RimWorld

RimWorld

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Cryo Gas
   
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Mod, 1.4
File Size
Posted
Updated
3.135 MB
18 May, 2023 @ 2:49pm
5 Jul, 2023 @ 1:10pm
5 Change Notes ( view )

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Cryo Gas

Description
Add mortar rounds and traps combining "Gas Traps And Shells" and "Cryoweapons" technology.
Two additional weapons were added as an extra.

This is spacer technology.

The canisters can be made in DrugLab like other gases, but the mortar shells can be made in FabricationBench.

The damage from the explosion itself is quite low, but it is very dangerous to stay in range as you will continue to receive frostbite Hediff (Cryoweapons) within an extremely wide continuous gas range.
This gas does not duplicate and does not provide instantaneous firepower, but together with other Cryoweapons, it can be used to inflict deadly frostbite.


Weapons to added

[cryothrower]
A weapon that fires a continuous stream of liquid that continuously releases cryogenic gas. Although it is not expected to do much damage, it can diffuse cryogas over a wide area. The shooter himself will be exposed to the gas if he is close to the point of impact.

[cryospread]
A weapon that fires large quantities of a liquid that continues to emit cryogenic gas in a fan shape. It does almost no damage, but it can diffuse cryogas horizontally in a long, thin line. There is no danger of self-destruction, but the unique explosion requires some ingenuity to hit the target.




I couldn't make the gas traps behave as I wanted, so instead of the "Gas Traps And Shells" sensing range type, they explode when you step on them, which is the same behavior as vanilla.


Gas Traps And Shells
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2012627964

Cryoweapons
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2974564984
17 Comments
ikahurula  [author] 18 Oct, 2024 @ 7:45am 
@SepphorisVT It is perfectly acceptable to have it added if possible. Sorry for the delay in responding.
ShadzMadz 17 Oct, 2024 @ 11:35pm 
@sepphoris, let me know how you decide to implement 1.5 from what I've seen gas types have been reworked since the introduction of anomaly and it's dead life dust, I have a mechanoid mod that relies on cryo has. But sadly 1.5 has completely broken them
SepphorisVT 14 Oct, 2024 @ 1:37pm 
I will be updating Cryoweapons to 1.5, I've just been bogged down with other mods. It's extremely slow.
That said I'd like to know if you'd be alright with me adding this to the main mod, should gas traps and shells be present.
If you'd rather keep this as a separate part, that's totally alright too, just extending the offer. Either way, this mod is a fantastic component to Cryoweapons.
ikahurula  [author] 16 Jul, 2024 @ 6:53am 
@The Lord Pootis I don't know for sure since this is the only RimWorld mod I've made, but this mod depends on Cryoweapons, so unless Cryoweapons supports 1.5, this mod probably won't be able to support it either.
However, it is not recommended to ask the author of Cryoweapons to support 1.5.
I am very glad that you want to use this mod, but I am sorry.
The Lord Pootis 16 Jul, 2024 @ 12:45am 
Hello, is an update to 1.5 for this mod planned at some point?
ikahurula  [author] 25 Sep, 2023 @ 2:34am 
@ShadzMadz That's good! Thank you!
ShadzMadz 21 Sep, 2023 @ 5:08am 
@Ikahurala I got a little carried away with mechanoids and have created a centipede and scorcher that has cryo attacks instead of their fire ones, I am going to upload it soon, it uses this as a dependency so people will need this in order to use my mechs, I hope you don't mind.
ikahurula  [author] 24 Jun, 2023 @ 8:25pm 
@ShadzMadz No problem.
ShadzMadz 24 Jun, 2023 @ 1:22am 
I'm trying to make a mod thats a grenade launcher that blows up as cryo gas, can I use this as a dependency?
[JdG] Pejman 10 Jun, 2023 @ 12:32pm 
any plans to make a vent for it ??