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MooMoo's Ultimate Yoyo Revamp
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Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
File Size
Posted
Updated
5.056 MB
19 May, 2023 @ 8:01am
21 Dec, 2023 @ 5:48pm
31 Change Notes ( view )

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MooMoo's Ultimate Yoyo Revamp

Description
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MooMoo's Ultimate Yoyo Revamp
This mod changes most of the yoyo subclass, bringing new and exciting features to help spice up your gameplay!
From an overhauled yoyo bag system, to unique effects for previously mundane and boring vanilla yoyos, there is a lot more content to explore.

A quick summary of what the mod adds:

- New Yoyo Bag System -
Yoyo bags are no longer just a combination of a yoyo glove, string, and a counterweight.
Instead, they allow the user to have access to new slots, allowing for greater
customization while maintaining the idea of a yoyo bag

- New Skeleton Peddler NPC -
There is a new Skeleton Merchant in town, and this one is a yoyo expert. He sells a very
wide variety of yoyo products, from actual yoyos to accessories that have some sort of
special function. He moves in once you obtain a yoyo, and will slowly increase the size
of his shop depending on your overall progress. However, since he is the yoyo expert,
the Skeleton Merchant and Travelling Merchant will no longer sell yoyo-related wares.

- Unique Effects for Every Yoyo -
Each yoyo (except for wooden and chik, RIP), have some sort of ability that can be
activated by equipping the Ability Ring, which is sold from the Skeleton Peddler.

- Lots of New Yoyos! -
This mod adds quite the catalog of new yoyos, aiming to allow you to have a good range
of choices for the yoyos you want to use. From boss-themed yoyos, to "true" yoyos,
you will never run out of choices for your playthrough.

NOTES:
This mod is not entirely aimed to be 100% balanced. There are some things that either
are too powerful, or not powerful enough. This doesn't mean the game will become super
easy, just that some parts could do with a little re-balancing.

It is still fairly early in development, meaning that there are more features to add,
and bugs to fix.
A wiki is currently in development, however, due to me being the only wiki editor,
it will not be a quick process.

If you wish to join the Discord, click this link! > https://discord.gg/G5cbT7tj9K

Huge thanks to the following!

David F. Dev - Wrote the script for the Yoyo Drills
Turbanik - Supplied pretty much all of the special effect sprites
stormytuna - Writing various code such as npc loot modifications & reflections
Dagger - Helping with custom yoyo string colors, drawing, and textures
Photonic0 - Helping with enhancing yoyo special effects during daytime,
as well as creating the Empress of Light Yoyo
otterly - Created several sprites, such as the yoyo bags and achievement sprites.
Originally posted by tModLoader:
Developed By Moo Moo
Popular Discussions View All (8)
1
6 Apr @ 4:59am
How do I get ability ring?
hobojoebro255
0
30 Jun @ 6:25pm
Bug or mod conflict?
FerrumAnulum
527 Comments
clean_slate 19 Jul @ 1:14pm 
Very fun mod. having a blast throwing hundreds of yoyos around, I have one question/problem. The Convergance yoyo instant kills my own character. Is there something i's doing wrong or missing?
Moo Moo  [author] 9 Jul @ 2:49pm 
@RedPunder well that's the goal but I don't have as much free time as I'd like. All I can say is the update I've been working on might come out this year
RedPunder 9 Jul @ 2:30pm 
can this mod get updated plz?
Moo Moo  [author] 2 Jul @ 12:07pm 
My absolute least favorite part of the mod was definitely the whole souls bar bullcrap and the terrible recipe for the eclipse bars, so I made sure those were changed a while ago
Moo Moo  [author] 2 Jul @ 12:06pm 
@Jed2406 Thanks for the feedback, and in the 1.0 release I plan to get out this year at some point I've already fixed every single one of these. I gutted the whole soul bars crap, made the eclipse stuff far easier to obtain, added a keybind to drills, and changed some damage stats to better scale with other mods including calamity.
Jed2406 1 Jul @ 10:19pm 
This mod is really cool, I love the new yoyos and I especially love the rework of the yoyo bag and it's upgrades. My three nitpicks are: 1) that some of the late game yoyos have absurdly high damage output compared to vanilla weapons; the yoyo from the EoL for example can easily achieve several times the dps of other pre-ML options, 2) that that the items from the solar eclipse feel unnecessarily complicated; the bars crafted with the souls from the mech bosses are used for so little that it seems like it would make more sense for recipes with them to just use the soul and hardmode ore bars instead of having to craft the new bars first, also it's annoying grinding for death sickles for scraps, and 3) that the yoyo drills don't have an option to change keybind, since I'm a weirdo who has grapple on right click which made it awkward to use. Again, these are all very minor things I dislike about an otherwise fantastic mod.
Malviyn 5 Jun @ 3:59pm 
oh that's cool
Moo Moo  [author] 5 Jun @ 3:57pm 
@Malviyn I'm working on the final update right now, which will be out somewhat soon. I believe I already changed some stats so that this isn't the case anymore.
Malviyn 5 Jun @ 10:34am 
Asking this because the vanilla yoyos are unaffected in that regard
Malviyn 5 Jun @ 10:33am 
it appears that you can flung modded yoyos from this mod forever, making accessories that increase the amount of time you can throw a yoyo for, useless, is that intentional?