Left 4 Dead 2

Left 4 Dead 2

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Project Zomboid Melee SFX replacement
   
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Game Content: Sounds
Weapons: Melee
File Size
Posted
Updated
16.618 MB
20 May, 2023 @ 1:38pm
24 May, 2023 @ 6:21am
2 Change Notes ( view )

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Project Zomboid Melee SFX replacement

Description
THIS MOD NEEDS TO BE INSTALLED MANUALLY!
This mod replaces all the melee sounds from L4D2 to Project Zomboid.

I hate Valve with their cache on source.
- Sound.cache files for replacement sounds will not work when put into a .vpk!
- Ex: Mods that swap sounds for longer ones require a sound.cache to work. But those Sound.Cache files only work as a loose file.


In short, we need to fix Valve's genius solution for so many years.

What do we do?
  • Download GCFScape[gamebanana.com].
  • A. Goto steamworkshopdownloader.io, download mod.
  • B. Goto my Google Disk Folder[drive.google.com] download mod what you wanna install.
  • Take the folder "sounds" and put it in "X:\SteamLibrary\steamapps\common\Left 4 Dead 2\left4dead2". Agree to the replacement.
    Throw also this folder into: "X:\SteamLibrary\steamapps\common\Left 4 Dead 2\left4dead_dlc1"
    Throw also this folder into: "X:\SteamLibrary\steamapps\common\Left 4 Dead 2\update"

  • Then we close the game, open it again.
  • Without going into a campaign (the game will crash after recovering the cache) in the main menu, press tilde.
  • Enter the command below:
    snd_rebuildaudiocache

    Then
    snd_updateaudiocache

  • And reopen the game, now everything works!
Because of the fact that the sound depends only on the local cache, does not give full effect to make a large-scale sound mod. We need to squeeze into a strict framework of the existing cache. And that pisses me off. I did a full-fledged resound on Resident Evil, but the game with its cache did not allow a proper execution of it from - because of this evil limitation. So I posted it as is. Question regarding why I did not cut sound - the game with its cache has built-in settings for channels, frequency, pitch, volume, etc. So I would have to check the result every time, and so inconvenient way hoping that everything works within the local cache.

Worth considering if the game will be reinstalled/check file integrity. Then the mod will have to install again. So keep that in mind.
4 Comments
Unamelable  [author] 7 Aug, 2024 @ 12:40am 
How do you imagine it should work? It is Source engine, there never existed character selection.
Plus im not import/export models because im dumb
Pixelzul 6 Aug, 2024 @ 2:15pm 
nice would you import the project zomboid survivors? that could be awesome
Unamelable  [author] 22 May, 2023 @ 11:24am 
BUT - you hear sounds as it is. So you don't gonna hear the same high pitch/down pitch (source is a junky engine y'know)
Sqweyouo_apbwy 20 May, 2023 @ 6:02pm 
I believe there's an issue with some of the sounds shrieking near the end, most notably on the fireaxe. The files don't line up with the same duration as the original sounds