Total War: WARHAMMER III

Total War: WARHAMMER III

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Volkmar & Staff Reskin (Improved)
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graphical
Tags: mod
File Size
Posted
Updated
1.721 MB
22 May, 2023 @ 7:48am
6 Feb, 2024 @ 2:11am
3 Change Notes ( view )

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Volkmar & Staff Reskin (Improved)

Description
*My first mod for Warhammer III*
Chariot and Horse PICTURES are still from the old version.
I really disliked how Volkmar looked, so I changed him to look like a combat-ready Warrior priest/Arch lector.
His body got replaced with that of an "Arch lector"
His Head got replaced with that of an "Empire Knight" but removed feathers.
His staff got replaced with the book that a "Warrior priest" carries.

**Attention**
The book does not align when he is mounted on a horse, meaning it will be floating near his head. (Replaced the original mounted animation with "sword and shield" in turn, this removed the floating book. However, effects are directly tied to animations so the flame on the hammer is also gone.)
While on foot or on the chariot, alignment does not seem to be an issue.
When casting a spell, effects will appear where the head of the staff would have been.
His "skirt/Battledress" does appear a bit stretched. Changed the skirt, so it looks better now.

-Added a neckguard.
-Removed the green smoke effect.

All in-game portraits should also have been replaced however, the main menu faction selection has not changed.

This "mod" took me longer to make than I would like to admit, so if you like it then please endorse it.

I used "Blind Leading the Colorblind"s tutorial on youtube, go show him some love.

His channel:
https://www.youtube.com/@blindleadingthecolorblind980

How to Make A Mod for Warhammer 3: Skrag Reskin:
https://www.youtube.com/watch?v=MhvbZfNp8Qw&t=394s
Popular Discussions View All (1)
0
15 Mar @ 6:30am
PINNED: Bug Report
NixisRD
13 Comments
NixisRD  [author] 15 Mar @ 6:27am 
@Ocelot, I have no issues on my end. It is possible that if you have another mod affecting Empire Knights' textures, then the helmet on Volkmar won't appear correctly. My mod was made by using already-in-game textures without making them "standalone."

You can try the following;
Have "Volkmar Reskin" on the bottom or top of the load order.
Disable any mods that might cause the issue.
If none of this works, or if it is an incompatibility. Please let me know.
Ocelot 6 Mar @ 3:48pm 
black helmet wat do
NixisRD  [author] 4 Jan @ 6:08am 
@t.a.vanroermund. I believe I just went under animations > battle > persistent > hu1_volkmar_staff_and_hammer---anm.meta and deleted the effect with "green_magic" using AssetEditor. I hope this helps.

Now, I'm sure you don't intend to simply copy my mod and reupload it. But I feel inclined to tell you, that you do not have my permission to do so. What I do support, is making a sub-mod whereas my mod is a requirement for it to work. If you have any questions on how to do that, then feel free to send me a friend request.

@Irishman8787 if you are reading this, then know, that I intended to make your request however I forgot about it and now I can't find the motivation to do it, sorry. Maybe in the future. :D
t.a.vanroermund 3 Jan @ 12:04pm 
Iam tinkering with your mod. I really would like to know how you get right of the green glow and flame effect. Would you help me out and explain to me how?
Irishman8787 24 Apr, 2024 @ 3:22am 
Dude this looks frickin sweet! I don't suppose we could get a mod that adds that helmet to the arch lectors and warrior priests, eh? I have no idea how much work that would be lol.
Aethelwulf 11 Mar, 2024 @ 8:15am 
Awesome, looks great
NixisRD  [author] 6 Feb, 2024 @ 2:27am 
As of today, the mod has been updated and improved. Also as a note, it should work without any issues even if outdated.
BloodW0lf 14 Sep, 2023 @ 8:48am 
does this still work?
BloodW0lf 1 Jun, 2023 @ 9:32pm 
ooo okay, will give it a new go!
NixisRD  [author] 23 May, 2023 @ 9:51am 
@BloodW0lf. Its fixed (kinda)