Total War: WARHAMMER III

Total War: WARHAMMER III

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Trajann's Malarok, Sentinel of Cunning
   
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File Size
Posted
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13.665 MB
23 May, 2023 @ 12:30am
22 Aug, 2024 @ 9:17pm
9 Change Notes ( view )

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Trajann's Malarok, Sentinel of Cunning

Description
Note: This mod is included in my Sentinels Compilation. If you are subscribed to that mod then you don't need to be subscribed to this one.

Allow me to introduce the second character in my Tomb Kings Sentinel series, Malarok!

As you can probably tell, he is the Sentinel representing the sepulchral stalkers. Like his brother, Gurrash , he can provide some nice buffs to them, and some minor buffs to constructs in general. However, unlike Gurrash who is very much a melee powerhouse, Malarok focuses more on debuffing. His combat stats aren't super stellar, but his ability to weaken the enemy and reduce their combat ability helps make him a powerful tool on the battlefield. He has a powerful ranged attack, and is anti-large. He comes with a variety to skills and abilities to push his role of support specialist, rather than damage dealer. Additionally, he has his own skill dump which grants sepulchral stalker capacity, and an "ultimate" skill unlocked at max rank. He is available to the 4 main Tomb Kings factions, and will be added to the Tomb Prince recruit pool upon starting a new campaign.

This mod also comes with 2 additional units, one is a sepulchral stalker RoR that has armour-sundering attacks and the guardian ability, unlocked at level 20. Plus, this adds a new standard unit, the necroserpents. They're basically just necropolis knights but without the rider, and with slightly worse stats. They're meant to be a melee alternative to sepulchral stalkers, having anti-infantry and frenzy. They benefit from stalker tech and are recruited from their building.

It was a ton of fun to revisit my Sentinel series as I think the idea is really neat. I do plan on making mods for the remaining constructs, though I have no ETA on when that will happen. As always, any feedback or issues you have are greatly appreciated, and I hope you enjoy!

Donations
If you would like to support me, you can donate here: https://ko-fi.com/trajannv . It is by no means required, and even if I never receive a single cent, I will continue to make mods for as long as I have interest. But of course, any donations are greatly appreciated!

Special thanks to @ok boomer. His script allowed me to add this guy to the hero pool, rather than spawning him right away.

Screenshots taken using Ultimate Lighting 2.0 by Mazisky
44 Comments
Trajann V  [author] 26 Feb, 2024 @ 8:32pm 
Updated to 4.2
Trajann V  [author] 5 Aug, 2023 @ 6:02pm 
@CRCR sama
The Sentinels are entirely my own creation, so I imagine they don't follow the lore.

@PsychoLandlord
Good to know!
PsychoLandlord 5 Aug, 2023 @ 9:36am 
All these dudes work with TK expanded fine, just be aware you'll have to spawn them with console commands. But they buff all the TKE units they're supposed to and don't break any TKE scripts.
lwhのsama 5 Aug, 2023 @ 8:22am 
great:steamthumbsup:,is it friendly to warhammer konwledge?amazing Sentinel?
Trajann V  [author] 4 Aug, 2023 @ 7:37pm 
@NOBODY EPIC
I'm not sure. That's something you'll have to test for yourself.
NOBODY EPIC 4 Aug, 2023 @ 5:28am 
Quick question does this work with tomb kings expanded mod?
Trajann V  [author] 21 Jul, 2023 @ 4:06pm 
@玄霄
That would require a lot of time and work. Not something I really want to do.
玄霄 21 Jul, 2023 @ 10:08am 
how change he into a lord?he's so cool than other tombking lord
IIFriggII 3 Jul, 2023 @ 5:40pm 
all of these look amazingt but especially all the Malarok looks stunningly construct like :D
zetsubou_gintama 2 Jul, 2023 @ 1:26am 
I found a problem. Malarok and Gurrash mods conflict against Legendary Characters mod. I trying to rearrange the order but both hero didn't shown in hero pool when LC mod was activated.