Total War: ATTILA

Total War: ATTILA

Not enough ratings
Rome Era Chapter II.2: Ad astra - From Mutina to Philippi.
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Campaign
File Size
Posted
Updated
246.699 MB
23 May, 2023 @ 12:39pm
28 Jan @ 12:29pm
19 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Rome Era Chapter II.2: Ad astra - From Mutina to Philippi.

In 1 collection by XxRedHornetxX/Resonare Romanorum
Rome Era
37 items
Description
Discord

https://discord.gg/S57Y6WTbTk

If the link doesnt appear send me a friend request


Rome era Seire


This mod is the second part of a Mod series called "Rome Era". The main objective of these mods is to reproduce the most important events of Roman history.

LOADING ORDER:
1-Realistic Campaign
2-Chapter
3-All the other required mods
4- Extremely recommended ( but optional) for economy, food and technologies: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=396015150&searchtext=radious



Historical Context:

Mutina wars:




Philippi :




Changelog:

1- Roman units, emperors and generals total reskin. Celtic, iberian and german reskin.

2- Size increased( Startpos and campaign,Melee infantry 400, missile infantry 300, cavalry 120)

3- Accurate city names and walled cities from AE.

4- Diplomatic effects have been changed so now small factions will respect bigger ones, getting into deals easily. This wants to reproduce the real situation of the epoch where the small barbarian kingdoms tended to respect the more powerful Rome even if they had periodic wars. All roman factions share culture so as well with the other diplomatic changes you could be able to join another roman faction wihout conquering entirely.

5- Ai improvement, more changeling campaign where the Ai will be more aggressive. Nevertheless, this in hand with point 4 will reproduce in global, harder wars with the Ai but less common. So to win a war against will be harder than in vanilla but you will have wars with fewer factions( if you use diplomatics wisely)

6- 24 turns per year

7- New battle system with more realistic morale system as well as slower combat. The spacing of the German factions has been increased and the one of the Romans decreased, trying to reproduce a more historically accurate situation. I have just transpose one of my battle mods to this one, you can see the entire battle changelog here:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2204246229&searchtext=realistic

8- Roman basic sword units can be recruited in regular cities and towns, and all of them have attacking testudo ability. Roman spear units limited. Auxiliary gallic units are also limited.

9- Scripted Mutina battle and Philippi battle.

10-Reclaim territories for the republic while you maintain the whole power of the senate in your hands.



Recomended alternative music mod:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2343508169&searchtext=rome



CREDITS :
Benjin
Celticus
Kagarino Kyre

AE team
26 Comments
XxRedHornetxX/Resonare Romanorum  [author] 12 Jan @ 4:53am 
LOADING ORDER:
1-Realistic Campaign
2-Chapter
3-All the other required mods
4- Extremely recommended ( but optional) for economy, food and technologies: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=396015150&searchtext=radious
SHLGI 11 Jan @ 8:22am 
as Octavian, my debt is literally 13000 and i have no way to stop it. Thats on the first turn
Alexander the adequate 11 Jan @ 1:37am 
No reason to be sorry.
Thank you for all you have given already.
XxRedHornetxX/Resonare Romanorum  [author] 10 Jan @ 8:39am 
Thanks fr the kind words. Yeah early roman and rest of factions have ancient empires unit cards but im not intended to change them for late roman chapters, are some custom made by me that i like. Sorry.
Alexander the adequate 10 Jan @ 7:36am 
Still a big fan of your brilliant work, but will ask if there is a sub mod that changes the unit cards from the cartoon style to the ones used in Ancient Empires.
Obviously, this would only apply to the later campaigns in the series, as the early ones already use them.
I would like it, but realise you are busy, so if not, no problem.
Again, this is great work.
Destro1er 7 Jan @ 2:19pm 
thank you so much Xx RedHornet xX/Resonare Romanorum, it's works!. Sorry for my late answer. Your mods are amazing!
XxRedHornetxX/Resonare Romanorum  [author] 26 Dec, 2024 @ 3:21pm 
fixed
XxRedHornetxX/Resonare Romanorum  [author] 26 Dec, 2024 @ 9:24am 
i will check it out
Destro1er 26 Dec, 2024 @ 4:17am 
Sextus Pompeo, first i have disband 4 of 5 started army and when i need to recruit an army the button doesn't work, the same for the fleets
XxRedHornetxX/Resonare Romanorum  [author] 26 Dec, 2024 @ 3:13am 
faction?