Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Star Forge Thrusters
   
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Tags: Mods
File Size
Posted
Updated
58.007 MB
23 May, 2023 @ 5:13pm
29 Dec, 2023 @ 6:52pm
3 Change Notes ( view )

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Star Forge Thrusters

In 1 collection by JarH3ad
Star Forge
5 items
Description
This is the Thruster back for the larger mod of Star Forge
Adds 3 new "Tiers" of thrusters
T1- Cheeper thrusters that produce less thrust but last longer
T2- more expensive and better then Vanilla with wedged variants
T3- Large very expensive thrusters with lots of thruster and an interior hyperdrive variant
10 Comments
Bluestreakslash 6 Aug @ 6:25am 
love this mod, would you be able to update this to latest version?
Openguy 21 Oct, 2024 @ 4:29am 
hello, the imperial thusters dont seem to be working for me. will there be an update, or am i wrong?
aredja2 13 Mar, 2024 @ 6:00am 
Hey, another great mod! A few bugs maybe- My Crew won't take hyperium to power the hyperdrive engine. When I power it manually by placing hyperium into it in creative mode, it seems to burn through the stuff incredibly fast. Even on my late game ships I would feel like I'd be losing far too much Hyperium consistently to use them. Next the Modular Imperial doesn't seem to work with the engine room. I still love using the engine, and even without engine room response, it fits into some of my builds, but would love to see it at least get a bonus from the command decks in your other mod.
the gnoblin 19 Jun, 2023 @ 10:34am 
4x5 thrusters and the 4x4 engines dont work with the cable age mod these appear to be the only parts
JarH3ad  [author] 8 Jun, 2023 @ 1:35pm 
Thank you for teh feed back I'll look into that the next time I update the mod
Achronus 4 Jun, 2023 @ 10:22am 
The 6x10 Imperial Thruster is not economical in most ways.
For a 50 more steel, 4 more CP, 0.2 LESS power, 33T less mass, and fitting inside footprint you can get 2 huge thrusters at 1000KN MORE power

The 2 huge thrusters will be significantly smaller (not hanging out the back of the ship) and have better steering thrust
To be fair, yes the Imperial has 12k more HP

Compared to the 3x4 Imperial it is still pretty bad; 2x tri-steel, 50% more coils, 2x power, 4x volume for 1.5x thrust than ONE 3x4 thruster

That thrust needs to nearly double from the current 15MN
20MN would only be par for the amount of engine it is replacing; given the base game scaling on engine output. 30MN would only be 'adequate' volume scaling. By tons it should be something like 50MN

IF! It were me: power usage to ~1.6, thrust to ~55MN, and up the price

I gotta ask:
Why does the Hyper-Thuster seem to hate engine rooms?
Why is the modular Imperial not engine room compatible?
PlayerOLish 1 Jun, 2023 @ 10:39am 
Cool, thanks
JarH3ad  [author] 24 May, 2023 @ 4:57pm 
the Hyperdrive Engine (old name being anti-gravity thruster) is just a thruster you can place inside your ship for 4-directional thrust, i changed the name to Hyperdrive Engine and made it consume Hyperium for lore-consistency reasons
As for the MMCT issues, the modular thruster uses its own buffing mechanic and thus wont be effected by the vanilla one, might look into that and change it
PlayerOLish 24 May, 2023 @ 9:11am 
I also noticed that the modular thruster doesn't accept power from MMCT substations, not sure why.
PlayerOLish 24 May, 2023 @ 9:04am 
Thanks for uploading this, I felt like there needed to be a bit more variety in thrusters.
I am a little confused with the Imperial Hyper Engine, is it a thruster? The description seems to imply that it provides hyperdrive efficiency.