Age of Wonders 4

Age of Wonders 4

420 ratings
Fairplay AI
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Tags: Mod
File Size
Posted
Updated
2.586 MB
24 May, 2023 @ 1:36am
16 Apr @ 7:30pm
47 Change Notes ( view )

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Fairplay AI

Description
  • Overview
    This mod was originally for my friends and I to use together in multiplayer or single player, and I thought I would upload it so anyone else could enjoy it. This mod makes changes to the AI to play more fairly across the board, along with modifications such as removing over the top cheats/bonuses the AI receives across all difficulties. This aims to make the Factions/Races/Alignments role-play their part better alongside the player, while making the difficulty levels still matter, but it won't make the game harder if you've mastered beating AI spam in the vanilla game.

  • Features
    • AI bonuses across all difficulty settings have been changed or greatly reduced, and the game now plays closer to the players experience while making sure the AI can still use all it's features. However, the difficulty will still help dictate certain behaviours allowed to the AI and how they try to keep pace during the game.

      The hardest of difficulties apply some of the above while giving their starting army a value boost and a income-multi based on their difficulty to make sure they don’t run into deficits at the game start, and to stay competitive without cheating against the player, nothing else is added. Unlike in the vanilla game where the AI got massive production/research/Unit XP/Imperium boosts and a lot more over the top bonuses which meant spamming stacks and worse. Higher difficulties should give a better experience for normal players.

    • Removes the difficulty based hostile AI bias against human players, the AI Rulers now treat players based on their alignment/affinity/threat level or their current likes/dislikes of the players actions regardless of whether it is another AI or human player. The highest difficulties have some changes to make it more difficult for Players in border tension.

    • Improvements to AI personality/strategies to be more in line with their descriptions. Things such as isolationists focusing less on expansion than an expansionist player are already improved, with the AI now more inclined to find higher value city sites while making more use of outposts to hold land, even in the later game stages.

    • Changes to AI personalities, this ranges from preferring to raze or migrate to enemy cities during war, along side their likes/dislikes helping making more sense and thematic as expected. The manner in which they deal with free cities is also more inline with their traits and personalities.

    • Penalties for migrating have changed, it is now is at a flat cost with more population loss and without alignment issues. This helps the AI keep their city count, military and heroes of their primary race more often while still maintaining vassals. Also worn torn cities suffer larger pop losses as expected for the fronts, with influence put to better use for AI.

    • Smaller changes and tweaks in line with the above points - In non-story realms you can still add manual advantages/handicaps to chosen AI rulers for the added challenge and role playing. Battles are now more crucial for Players and AI having far more decisive ramifications, making for a far more fun push and pull during war.

    • AI Notes - The games Military AI tries to scale with the strongest human players, so "X" percent of the players military is what they will try to outpace you on, based on the difficulty of the AI. This is built into the game's AI, and many who find the game easy or the AI weak, generally turtle with one powerful military stack as higher difficulties try to outpace your military power, not always the overall unit count.

      This is sometimes why the AI may not have higher tier units sometimes, yet they will so especially when lower tiers are destroyed, as a max ranked tier-1 unit stack can be valued higher than one tier-4 recruit so to speak. This is also based on their economy, and what they can upkeep. There are a lot of vanilla AI nuances like this to be mindful off, and these have been noticed with extensive testing. Long story short, play the game and play it openly and you'll find it far more fun!

  • F.A.Q
    • Load Order
      Best results by having this last in your load order, works in multiplayer games.

    • Compatibility
      I have tried to make the mod overwrite the fewest PAKs possible, so it should be compatible with most mods without issues. It is also achievement-compatible. It may not play nice with mods that also make changes to the AI, but load other mods after this to give them priority. Currently testing and working with the Griffin Beta Update, but no guarantees.

      Save-game compatibility between updates has been good. However, if you run multiple mods, etc. I can't guarantee they won't break saves and updates will keep coming.

    • Issues/Suggestions
      The mod gets updated regularly; unsubbing/resubbing can also fix problems with Steam Workshop or by verifying the game files. You are welcome to DM me for any bugs or balancing suggestions, and I'll do my best to see what I can do.

    • What's Next?
      More testing, which takes some time alongside balancing the AI. Major changes will come, but usually after major DLC, as I always have issues since they break most mods, so it takes time. But more updates are coming, mainly to make higher difficulties harder.

      Originally posted by Atenvardo:
      Authors Note
      This mod was made originally for me and my friends as mentioned in the overview, the icon and art are AI generated as I needed something placeholder for the mod. The mod tries creating a more thematic role-play-style game with battles been more crucial for Players and AI alike, making it have far more decisive outcomes. It becomes a far more fun push and pull during war, with defenders using the upkeep to rebuild and push back while defences matter more.

      I will keep the mod up-to-date and as compatible as possible while making any necessary changes with the upcoming DLC and patches.

      Leave a like if it's also helpful for your experience, it's appreciated!

      Age of Wonders : PlanetFall - FairPlay AI Mod
      https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2979960215
298 Comments
lmlsna 5 Aug @ 5:02pm 
Good to know. Appreciate your efforts!
Aten  [author] 5 Aug @ 4:13pm 
@ImIsna - Confirmed it's already fixed for the next version, currently they'll just null each other so it wont skew it out of shape. Thanks for the heads up, I still have some more changes for their personalities with the new update to adjust.
Aten  [author] 5 Aug @ 2:33pm 
@ ImIsna - I’ll double check today, should only be one. Just waiting for the DLC update to patch the new mod version, think that may already be corrected on my latest version.

Thanks for letting me know, no other mods with it?
lmlsna 5 Aug @ 7:48am 
The Erudite Sage tooltip states that they both like and dislike "empires with stronger research," which I assume is unintended?
Aten  [author] 15 Jul @ 5:44am 
@Everyone - Just saw the new update Beta patch notes. Some great AI changes that will go really well ontop of this mod.

It may take me abit to tinker and get the update ready for when the patch drops. But the latest changes should really help players use this mod while adding their own difficulties on-top of AI rulers for the extra challenge, while this mod should make them still play with the above description, fairer and inline with the player bar the adjusted values of choice.
Aten  [author] 9 Jul @ 8:07pm 
Dr. Sinclair - Happy to hear that, the next update will be stressful as each DLC breaks mods, last time I had to kinda remake it from scratch.

But the next update is just making harder difficulties abit more challenging with their starting power ect and afew other minor changes. I think everything else is fine, the Devs always make a lot of AI changes and improvements with their DLC’s and updates, so I’m keen to see it too (:
Dr. Sinclair 9 Jul @ 3:28pm 
Definitely excited to see the changes :) can't play without this mod anymore
Aten  [author] 24 Jun @ 10:30pm 
@Infinite Pudding - Glad to hear it (:

i'll have another update for the next DLC when it drops to make some further changes.
Infinite Pudding 24 Jun @ 9:03am 
Hi. This mod is great :) It really does make the AI act like their personality description says they should. Thanks for sharing this.
Aten  [author] 6 Jun @ 3:18pm 
@White_dragon - I’ll have to update the description on the next update. Thanks (: