Kenshi
266 ratings
Simple Cannibalism
3
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
4.923 MB
24 May, 2023 @ 8:16am
13 Sep, 2023 @ 7:01am
6 Change Notes ( view )

Subscribe to download
Simple Cannibalism

Description
Non-intrusive mod-compatible cannibalism system.


TLDR:
This mod intends to expand the players ability to participate in a tribal cannibalistic playstyle in a non-intrusive manner. Research “Cannibal Tradition” or choose the start “Exiled Cannibals” to access content, otherwise vanilla is unaffected (with the exception of limbs, which are heavier and can be used as animal fodder).
This mod is designed to be generally compatible with other mods and should cause no stability issues.
Most food made from human flesh is only edible by cannibals or animals.

Why I made this mod:
I always loved the cannibal factions and cannibal plains. It was such a shame to me that they felt oddly unfinished.


Plenty of other mods expand on things such as how cannibals interact with gamestates, or making the cannibal tribes and their leaders more interesting. This mod will not do any such changes, and is fully compatible with mods changing the cannibal plains, cannibal characters, or cannibal squads.


However, mods making cannibalism a feature available for the player tend to either do so in a very crude and unbalanced manner, or do unavoidable global changes to all NPCs which risks instability and critical mod incompatibilities. Some make it too easy to kill any unconscious NPC instantly by picking their pocket.


This mod intends to implement an interactable cannibalism feature that respects the vanilla game and balance, and keeps any potential mod incompatibilities to a minimum.



Summary:

New Start:
_ Exiled Cannibals: Start as a group of 6 cannibals, all exiled from the other tribes. The leader starts with higher stats and a better weapon than the remaining 5 squad members. Start position is on darkfinger, and you start with "Cannibal Tradition" researched.

Research:
_ Cannibal Tradition: Allows access to the mods content. The “Exiled Cannibals” start with this researched. For other playthroughs, it is in “CORE” and costs 2x Cannibal Left Arm, Right Arm, Left Leg, and Right Leg.


Dialogue Additions:
_ This mod adds a new dialogue package to all generic unnamed cannibals. This package will only trigger if they are imprisoned by the player, starving, and the interacting character is stronger than the imprisoned cannibal. This will let you talk to the cannibal, and intimidate them into joining you. When successful, you will be able to fully customize the newly recruited cannibal (with the exception of changing their race, of course).
_ _ In terms of mods like “Recruit Prisoners”, this should not cause any issues. The behavior will be this mods recruitment dialogue is never the one shown; but the other mod instead. Alternatively, if the conditions of this mod are met, this will be available instead. In summary: No major game issues will be caused by having a “Recruit Prisoners” type mod.


Race Changes:
_ Race Groups: A new “Cannibal” race group has been added for the “Cannibal” and “Cannibal Skav” races. Most food made from human flesh is only edible by cannibals.
_ Cannibal: Their unique modifiers have been expanded, and the race description has been restored by referencing in-game lore. They can also eat raw meat, limbs, human teeth, and human meat.
_ Cannibal Skav: In vanilla, they are objectively better due to their hidden 40% slower metabolism. This has been compensated for by having additional negative skill modifiers. Their race description has also been restored. They can also eat raw meat, human teeth, limbs, and human meat.


Item Changes:
_ Limbs: Have a new unique use in making "Limb Trophies". In addition, limbs have proper item stats, proper sounds, and are now edible only for Cannibals. (In vanilla, all limbs weigh 1 kg, are completely inedible, and have fabric sounds). Their new stats are based on both if they are arms or legs, and which species they came from. For example hiver legs have less nutrition than a shek leg. Arms generally have lower statistics than legs.
_ _ Specifically changed: charges, inventory sound, weight, and item_function of severed limb items.


New buildings:
_ Cooking Pole: Put any corpse or carried person on this prisoner pole over a fire, and they will slowly be tenderized and cooked alive. Will produce all targets limbs as an item, and produce 1 very useful new item: “Humanoid leftovers”.
_ Limb Trophy: Constructed using tribal building material and a matching set of limbs. Consumes 1 “Humanoid Leftovers” to generate 100 Corpseworms.
_ Cannibal Preparation Table: The main cooking table. Process human remains, mince meat, make tribal remedies.
_ Tribal Stone Digging: A low tier stone mining building. Costs nothing, but requires a stone rich area, and lots of labor.. Produces Tribal Building Material instead of stone or building material.
_ Corpse Pile: A pile of rotting bodies. Allows easy disposal of unusable bodies.
_ Campfires: Adds variants to the campfire to allow for drying human meat, or cooking human patties.
_ Spiked Cage: Tribal imprisonment alternative. Costs tribal building material.
_ Props: Adds 2 tents that serve no purpose, but serve as nice decoration.
_ Tribal Refinement Bench: Consume large amounts of tribal building material to create building material. This process is slow, but essential if you want to progress towards a more “normal” playthrough.
_ Rotting Bed: Alternative for Camp bed. Requires 1 “Humanoid Leftovers”.
_ Storage: Various storage options such as general, limbs, cannibal food, or worms. Hint; Auto-haul is very useful, especially for limbs.
_ Cannibal Shack: An elevated shack with an interior but no doors.
_ Human Tanning Bench: Convert 1 human remains into 1 animal skin (same balance as the peeler)

New Items:
_ Humanoid Leftovers: From processing a humanoid with the cooking pole.
_ Raw Human Meat: From preparing humanoid remains on the Cannibal Preparation Table.
_ Dried Human Meat: Raw Human Meat cooked on a campfire. Edible for non-cannibals.
_ Minced Human Pate: Raw Human Meat finely sliced into minced pate. Low nutrition, lots of work, but 2 can be made from every raw human meat.
_ Human Patty: Minced Human Pate cooked on a campfire. Delicious.
_ Cannibal Ration Pack: Requires Human Patties and Crispworms. A highly dense source of nutrition. Edible even for non-cannibals.
_ Corpseworm: From putting humanoid remains on a trophy.
_ Crispworm: Cooking Corpseworms on a campfire. Stacks well, low nutrition, and edible even for non-cannibals.
_ Healing Salve: Corpseworms prepared on a cannibal preparation table. Bulky. Acts as a low-quality low-charges first aid kit.
_ Tribal First Aid Kit: Healing Salve and Animal Skin. Highly compact. Functional first aid item.
Popular Discussions View All (2)
6
13 Mar @ 4:19am
Building Bugs
WeWeKeNeMen
0
27 Apr @ 5:03pm
Cooking Pole Crafting Bug
Frit
144 Comments
Anrhaa 9 Jul @ 3:46pm 
'Limb Trophy (Hive)' requires Severed Shek Limbs instead of Severed Hive Limbs to be build.
h45431 7 Jul @ 9:12am 
pretty fun without changing the main game. Only issue is my characters have a hard time getting into the cannibal shack
Zero05 11 Jun @ 3:31pm 
Does anyone else have their Game Crash when trying to recruit Cannibals from the "Cannibals Expanded" mod?
Yar 25 May @ 4:14pm 
"_ Tribal Refinement Bench: Consume large amounts of tribal building material to create building material. This process is slow, but essential if you want to progress towards a more “normal” playthrough."
Sadly what it actually does is consume a single tribal building material and then allows you to create infinite normal building material.
Rebar 14 May @ 11:16pm 
Micro intensive food system that makes it unfun to play with. Just doesnt quite do it right. Shouldve simplified the food system and removed all the different meat types and worm bs.
Narwaok 28 Apr @ 9:34am 
Does that mean you have to be a "Cannibal" as a race to eat? A shek character cant eat etc.?
AnaeL- 20 Apr @ 10:06am 
Could you do so that hivers eat limbs also?
猫雷Kiss 16 Apr @ 12:29am 
any possibility for adding a patch for mod races? such like this cannibalism race
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3050955414
K K 8 Apr @ 12:36am 
This mod is very fun, but there lacks automation. for example, you cannot auto eat limb; you cannot automate putting people to cook; you cannot automate retrieving leftover because the cooking pole is basically a peeler machine needed to be unlocked each time.. In short term it is fun and unique but when managing a big cannibal village it is kinda exhausting.
Necromaniac It/Its 19 Mar @ 11:01am 
as a cannibalism enthusiast, I am very excited to try this mod out