Don't Starve Together

Don't Starve Together

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Sunny, The Hikikomori
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24 May, 2023 @ 4:37pm
26 Apr @ 3:21pm
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Sunny, The Hikikomori

Description
Between the suburbs of fear and tragedy...


Sunny is a teenager of not very tall stature or very special physical features, he is serious and not very emotional due to a trauma from the past,
he must learn to forgive himself and carry on, now in the constant.

PERKS / DEFECTS


OMORI INFLUENCE:

Sunny has a internal fight between the morality of his actions, when he kills a creature he will lose sanity due to the regret he feels when killing.
However below 50% sanity he will start to win on kills,
for the joy his alter-ego gets from killing lives and feeling more in control.

At the same time, it has a damage variable based on its sanity "the more miserable it feels, the more aggressive it will be".


IT HIT RIGHT IN THE HEART!:

When Sunny hits occasionally he will critically hit dealing bonus damage proportional to the weapon's base damage.


ATTACHMENT AND OVERCOMING:


Sunny does not want to lose his items, he will not let go of the weapon/tool ​​he is holding.

He also loses less sanity when facing monstrous enemies as he wants to overcome his fears.

However, in the constant there is a reason to fear the dark, so your sanity will be lost 50% faster in the evening/night.



HAS NO APPRECIATION FOR FOOD

Sunny have a fragile stomach, so expired or rotten food will shatter and will do little to help his stomach
In turn, he is carefree with this one, if you take any food to the bonfire there is a chance that he will turn it into coal by mistake.


WEAPON AGAINST FEARS


Somewhere Sunny brought a knife with him wherever he went, a custom he still has.

Kitchen Knife

A knife he took from the kitchen at home, he has regrets about kill with it, but try killing a few and see what happens...

does 25 base damage not counting the sanity variable, and it doesn't have durability... Or does it?



SHINY KNIFE

The knife shattered from sustaining so many kills. It takes something that can end more lives... right?

Companion weapon to Sunny's darkest desires, rip large numbers of enemies to shreds! shining knife gets a damage buff, and deals area damage that scales based on its base damage (it also critically hits)



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NOTES AND THANKS.


More than 1200 speech lines created, Wendy's was used as a model (in the future I will do more).

Compatible with Mods In Menu



Sunny's appearance and code was created by: Neutral


Sunny's voice instrument is a kalimba and was created by: Lucas

Thank you both for the great project.
41 Comments
MrSociety  [author] 26 Apr @ 3:24pm 
26-04-2025: update with balance changes, check out the patch notes.
Sunny 9 Apr @ 5:49am 
OK, I have sent you a friend request.
MrSociety  [author] 7 Apr @ 5:10pm 
Your changes seem likely to me, could you send me a message on discord and make it official,
if you allow me.

mrsociety in discord
Sunny 6 Apr @ 6:52pm 
In addition, the extra damage effect of Sunny against shadow - type monsters has been changed to take effect on most creatures of the Shadow faction (I think it's reasonable since the powers are of the same origin, although it doesn't really matter if it's removed). The damage mechanism of Sunny's critical hits has become more stable, with both the critical hit rate and critical hit damage being 33%. When Sunny kills a creature with a sanity value of more than 50%, the decreased sanity value has been changed to 10, and when the sanity value is less than 50%, the increased sanity value has been changed to 5 (I really like this setting of sanity value affecting damage).
The above are all the modification contents. Due to my limited ability, I can't add new items and abilities.
Sunny 6 Apr @ 6:52pm 
On the original basis, I have adjusted the ratio of the attack bonus provided by the decreased sanity value. When the sanity value is less than 62, the attack bonus given by the decreased sanity value has been increased from 5% to 15%.
I have also adjusted the stats and damage effect of the Shiny Knife. It now has a physical damage of 30 and a planar damage of 14 points. Its AOE (area of effect) range has been reduced by 1 grid, and the damage of its AOE effect has been changed to deal three instances of 8 points of physical damage. As a result, its crafting materials have been changed to require 1 Possessed Shadow Atrium, 4 units of horrorfuel, and 3 Dreadstones (this is purely because I think it should be expensive to craft, so I just came up with these materials casually). The number of creatures that need to be killed to obtain the Steak Knife has been increased to 143 (after all, the number 143 holds extraordinary significance for Sunny).
MrSociety  [author] 6 Apr @ 6:10pm 
Could you tell me about the changes internally so I can think about it?
Sunny 5 Apr @ 11:19pm 
Hello, I really like the mod character you created. However, it hasn't been updated for a long time. Currently, its mechanism and numerical values make the gameplay experience less comfortable. So, I would like to ask if you could grant me permission to make changes to this mod. I actually released a revised version on the Steam Workshop in January. But due to network issues at that time, I wasn't able to get in touch with you before the release. If you don't allow it, I will remove it from the Workshop.
Void_Cat42 14 Aug, 2024 @ 10:20am 
Oh but sunny can sleep in a Siesta Lean-to
MrSociety  [author] 5 Aug, 2024 @ 3:15pm 
He no longer needs the white space, he doesn't want to go back there.
Void_Cat42 5 Aug, 2024 @ 8:47am 
Why wont sunny sleep?