Counter-Strike 2

Counter-Strike 2

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De_Shinto
   
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Game Mode: Classic, Deathmatch
File Size
Posted
Updated
6.669 MB
9 Aug, 2014 @ 5:49am
10 Aug, 2014 @ 6:50am
2 Change Notes ( view )

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De_Shinto

Description
First map I've made (Show no mercy!)

A shinto shrine is in trouble, do what you can to keep the terrorists at bay!
A odd valve workshop glitch keeps deleteing the majority of my description so I will have to keep it bare for now.
Popular Discussions View All (1)
0
10 Aug, 2014 @ 6:51am
PINNED: Update Log 10/08/14
Kafe
6 Comments
Kafe  [author] 14 Jan, 2015 @ 2:15pm 
how nostalgic, guess I might redo this for fun, better layout, call it Shinto2
Nogo 30 Aug, 2014 @ 5:29am 
Nice map, thx.
Kafe  [author] 19 Aug, 2014 @ 1:27pm 
The 999 glitch is from a recent update as far as I am aware.
huu 10 Aug, 2014 @ 3:05am 
The map is pretty good, although there's not much originality in it and for some reason - the bot pings are 999 and you are given 9999 points right off the bat.

But not a bad map nonetheless, mate. Great for a first.
7.2/10.0
jan Oliman 9 Aug, 2014 @ 8:52am 
So I took the liberty and tried your map and wanted to make my first review so excuse some of this if it's just wrong.

to start with, I feel the map is very ct sided imagine a game where the t's go B, now if the ct's split and go two B they have a very overpowered position with a lot more cover, and when the teams meet the ct's can very very quickly rotate to B.

RATINGS:
(looks) 2/10 A LOT of glowing plants and boxes
(authenticity) 2/10 most areas seem like they are very unnecessary in a japanese village.
(reality) 1/10 random crates all around and walls which seem to server no actual purpose
(theme) 5.5/10 good theme but obviously taken from 3kliksphillip
(performance) 9/10 no signs of actual optimization but frames doesn't drop
jan Oliman 9 Aug, 2014 @ 8:51am 
ADDITIONAL NOTES:
both bomb sites are quite large.
A to mid connector is very barren and lack cover
tons of crates all around which has no place in a chinese city
map is very dark
a lot of random lights with no source (lightbulbs, lamps, ect)
big lack of player clipping