Cities: Skylines

Cities: Skylines

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Tacoma Bay Vanilla
   
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File Size
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5.424 MB
25 May, 2023 @ 4:31am
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Tacoma Bay Vanilla

Description
Tacoma Bay - This map features a Ocean on the South with a big bay. Some Peninsulas reach out into the water and islands cover the shallow bay. The west is an arid steppe with hills and rock formations. (81 Tiles req. to unlock) A high mountain range creeps towards the ocean from the north, including glacier lakes and river systems. The talles peaks are over 1000 of whatever the game uses in map editor high! The map uses 3 different types of vegetation. The steppe and the northern mountain fields feature a tundra kind of low shrubery. The peaks of the mountains are covered in pines, both bg and small. The normal forest is just a temperate mix of trees. Tacoma Bay is rich of recources and fish, making it perfect for an industral monopole.
1 Comments
SierraKomodo 29 May, 2023 @ 5:58pm 
Crashes when trying to start a new game on this map:

Simulation error: Object reference not set to an instance of an object
at NetNode.UpdateJunctionTerrain (uint16,single,single,single,single,bool,bool,TerrainModify/Surface,TerrainModify/Surface) <0x00f6f>
at (wrapper dynamic-method) NetNode.NetNode.TerrainUpdated_Patch0 (NetNode&,uint16,single,single,single,single) <0x0097e>
at NetManager.TerrainUpdated (TerrainArea,TerrainArea,TerrainArea) <0x008e0>
at TerrainManager.Managers_TerrainUpdated (TerrainArea,TerrainArea,TerrainArea) <0x0005e>
at TerrainModify.UpdateAreaImplementation () <0x01669>
at TerrainModify.UpdateArea (int,int,int,int,bool,bool,bool) <0x004e5>
at TerrainManager.UpdateData (SimulationManager/UpdateMode) <0x000f7>
at SimulationManager.Managers_UpdateData (SimulationManager/UpdateMode,single,single) <0x000d5>
at LoadingManager/<LoadSimulationData>c__IteratorB.MoveNext () <0x00b6a>
at AsyncTask.Execute () <0x000a8>