Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Enuway thx for the mod.
It is sad that the only vanilla laser weapon is the pistol.
If i could maybe point out some balance points:
- The range outclasses the railgun which is a bit weird, i would suggest going 30 v1, 40 v2 this feels more like a combat AR setup to me (1-4x mag cqb scope)
- The resource cost is the same as the laser pistol, maybe go 2 power cells as an "increased draing for range"
- Put the hit rate between the pistol and sniper 70-85%
- Crit could be set to 10 - 30% or to pistol levels as the volume of fire is similar.
My 2 cents, am having fun with it.