Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Competitive Multiplayer (BF) Shipset
   
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Tags: Ships
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4.239 MB
26 May, 2023 @ 12:21pm
31 May, 2023 @ 5:14pm
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Competitive Multiplayer (BF) Shipset

Description
This shipset is composed of around twenty different hulls made and refined for competitive domination multiplayer.

It may be useful for people wanting to refine their own ships, base new builds around, or actively utilize.

Many ships below 140k, and all below 100k Credits are Battery ships. Removing the Reactor in order to lower the cost.

Such ships are extremely useful in early game domination, where combat is fast and usually over quickly. Capping points and manuvering around enemy ships is a large part of early domination.

Later ships, such as the ICAN2 and the Re-Serie 04/3+ are meant for dueling with similar ships in price.

The Wollo IHEMI is a battery based missile bus, intended for holding and caping points at long range. Be aware that it doesnt have a reactor to save costs, I will be testing reactor based variants, but usually I end up going past 200k with those. As of such, this is a 160k~ variant that works.

The early Wollo IDECA is intended for holding points from faster ships below 100k. It is also viable in larger combat as a support and screening ship due to the extended frontal armour.

The Re-Serie 04+ will be your primary fighting ships once your enemy starts fielding ships that cost more than 200k. While not fast, they are convenient and well armoured. Interweaved designs are utilized.

NU titled ships are usually heavy, often fast ships that dump nukes and face off against ultra-heavy enemy designs. This pack does not include many of my NU low-cost designs, but if I can make them more convenient I will.

Personally speaking, NU ships are hit and miss but more often than not, with six frontal nuke launchers, you will find yourself crippling most 200k+ ships with a well timed barrage. Dont expect to take many hits though. Frontal nukes are powerful, but vulnerable.



Please note, this ship set is weak against an enemy that is fielding fast hitters with low armour at the 200k+ range. IHEMI designs are suggested to help prop up your fleet in such encounters.

This includes more interesting and capable designs. However more untested ones are also included. This is not the experimental shipset, refer to my collection to find it. This set does however, include many ships which are improved over the originals. In Domination the llowest cost most efficient ship usually wins, so it can sometimes be hard to tell if something is superfluous.

Above in mind, this set has a good array, and some extra additions that you can use to spice up the game as adverse to the basic set.


Please review it, tell me what works and what doesnt. Are the price increases for better ships worth it?