Victoria 3

Victoria 3

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Timber to Steel - Naval Expansion Mod
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72.095 MB
27 May, 2023 @ 12:41pm
12 Jul @ 11:17am
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Timber to Steel - Naval Expansion Mod

Description
Timber to Steel
Timber to Steel is a mod focused on the naval aspect of Victoria 3. Although it can't fundamentally change the mechanics of the game, it adds new buildings, production methods, goods, events and other additions, to give a fuller naval experience.

Notice
The mod has been updated to 1.7, and should be working now.

Main Features
  • New Unit Types: The mod adds several unit types, such as Screw Frigates, Pre-Dreadnoughts and Fleet Carriers, to smooth out the tech tree and provide a more uniform progression.
  • New Research System: Modern ship types such as dreadnoughts are now researched through a journal entry, with additional requirements.
  • New Unit attributes such as armor, penetration, and torpedoes, which can trigger certain battle conditions.
  • Navy Professionalism: Each country has a level of Navy Professionalism, that can be increased or lowered through events or decisions. It impacts a navy's combat performance and might trigger additional events.
  • Buying and Selling of Ships: Countries that don't have access to advanced ship technology might instead choose to purchase the capability from another power, for a cost.
  • Naval Treaties: Late in the game, Great Powers might call a disarmament conference and agree to downsize their navies.
And more: New events, journal entries, characters, etc.

Planned Content
Future content will hopefully include integrating Voice of the People content, a way to exercise gunboat diplomacy, orders to blockade enemies at war, and more events and flavor for existing features.

Translation
Thanks to Koyomim for the Brazilian Portuguese translation.
The Chinese translation is included in
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2880069248&tscn=1701765105

Contact
For feedback, suggestions or bug reports, visit the #timber-to-steel channel on the Victoria 3 Modding Co-op Discord Server
https://discord.gg/RdUEKRjZHj
165 Comments
indexo4  [author] 10 Jul @ 2:34pm 
Mod should be updated to 1.9.6
1230james 7 Jul @ 7:12am 
@Stoogie
They're meant to be unlocked via journal. Check your decisions after you research Pre-Dreadnoughts.
Ghost_Warrior 7 Jul @ 2:23am 
Was looking at the files and I noticed your modifier_types_definitions don't have ai_value.
I think it would be important for the AI to add some in comparison to the vanilla ones so the AI knows what to go after.
For example i think the Navy Professionalism and Armor ones should have some defined ai_value, while the Unit Specific Offense/Defense ones should probably just have ai_value=0. And also zero for the goods/buildings ones.
Stoogie 7 Jul @ 1:33am 
I've discovered that the "Steel Shipbuilding", "Turbine-Powered Ships", and "Large-Scale Shipbuilding" techs do not exist in the tech tree, making it impossible to build dreadnoughts and forcing me to keep building man-o-wars. It seems to me that these techs should simply be incorporated into the tech that unlocked the units in question, rather than be a separate technology.
indexo4  [author] 2 Jul @ 8:44pm 
It should be fixed now
indexo4  [author] 1 Jul @ 1:03pm 
@JustAnotherYuri
I'll take a look at it
JustAnotherYuri 1 Jul @ 6:28am 
PDX replaced building_employment_add with profession_ratio, so any mod that uses building_employment_add inflates employment per building up to 2k
Cutthebull 29 Jun @ 4:27am 
yep that seems to have fixed it
indexo4  [author] 28 Jun @ 6:08pm 
@Cutthebull
Maybe your mod haven't been updated. I'd check steam to see if there are any pending downloads, and maybe re-subscribe if it doesn't fix it.
Cutthebull 27 Jun @ 2:10pm 
seems i also cant monopolize or privatize my buildings as well