Total War: WARHAMMER III

Total War: WARHAMMER III

864 ratings
Garrison Training - Rank 9 max
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Tags: mod
File Size
Posted
Updated
428.323 KB
27 May, 2023 @ 3:44pm
6 Jan @ 4:39pm
5 Change Notes ( view )

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Garrison Training - Rank 9 max

In 1 collection by [PuB] Axlegolas
Axl's Warhammer 3 Mods
15 items
Description
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Garrisons are very weak in Warhammer 3 Immortal Empires. That's why there are a lot of awsome garrison mods on the workshop, so i tried something else. Garrisons aren't weak only because they have bad units and a low unit count, garrisoned units are also obviously sleeping.

But no more....

With this mod, a garrison will have training. Every 10 turns, every garrisoned unit in the game will gain +1 rank. So all garrisons will become stronger by getting passive experience.


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This version will result in garrison units having rank 9 max
If you want a version with max rank 6, you can get this one (don't use both):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3402319590

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Compatibility:
- Since this is a pure script mod, it should be compatible with mods that add units or change garrisons via database.
- No new game is needed.
- This mod is compatible with all DLC and all DLC to come (it works totally independent, NO UPDATE needed)



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Take a look at my other mods:
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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3000579270
140 Comments
Damjdu 1 Jul @ 4:03am 
A great mod make perfect sense and I have a question deos is affect garrison heros in anyway?
Hemaka 4 May @ 2:40am 
@planewalker just change it yourself to 3 turns in the script using rpfm and use your own version of the mod.
Planewalker 2 May @ 12:39pm 
Would it be possible to add an MCT setting or maybe a level 3 version? (or pr15 turns)
-i feel like normal training would only let them rank up a little, unless besieged.

Nice mod in any case, kudos.
N! 30 Apr @ 6:09am 
great mod.. makes perfect sense since garrisons have time to train
Astra Militarum 29 Apr @ 9:22am 
Nice Mod, thank you !
michal2808 29 Mar @ 1:29pm 
Is it possible to make it work only for the player's unit?
DudeChris33 2 Mar @ 1:20am 
agreed would love a level 3 version
Dragontamer247 29 Jan @ 5:02pm 
@[PuB] Axlegolas
Edit:
I have evolved from plebian and figured out how to change the values correctly! I still thank you for this amazing mod! :)
Dragontamer247 29 Jan @ 3:47pm 
@[PuB] Axlegolas Love this mod and I am a plebian at modding so I wanted to ask. Is there a way to configure this mod? I am trying to piece together how the Warhammer modding scene works but really I wanted to try out how much pacing the ai loses if you set this mod to give 9 ranks in a single turn is there a way to do it? I appreciate your time. :)
A mossy rock 17 Jan @ 11:17am 
Normally I don't like using mods that change game balance but the idea behind this one seems like it could improve the strategic side of things not screw with it. I love that you gave it a 10 turn timer so it shouldn't mess with early game much at all but late game should make things interesting. It will make long term enemy and player owned territory more resilient but also make big enemy empires much harder to take as time goes on...

Anyway thanks, gonna have fun trying this out