Project Zomboid

Project Zomboid

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Definitive Zombies B41 (No Longer Supported)
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27 May, 2023 @ 5:50pm
25 Jan @ 9:22pm
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Definitive Zombies B41 (No Longer Supported)

In 1 collection by Maku, add Bashou on Ste@m
Maku's Core
195 items
Description
NOTICE
This is for B41. I have stopped updating this mod in favour of a code revamp and focusing on B42. Discussion boards and comments will be left up in case people need help/troubleshooting.

If you are looking for B42, an early version can be found here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3415451766


What is this mod?
This mod seeks to combine the multitude of zombie stat modifying mods into one cohesive package. If you prefer how another mod handles a zombie stat, you can disable the corresponding stat in Definitive Zombies.

Definitive Zombies comes with a "realistic" preset so you do not have to adjust any settings:
  • Daylight gives a boost to the zombie's sight and memory
  • Night lowers zombies sight and memory. They gain a boost to their hearing
  • Temperature slows the zombies down when the weather reaches 0C (32F)
  • Fog greatly reduces the zombie's sight and memory
  • Rain reduces the zombies sight and hearing, heavier rain affects their memory as well
  • Snow reduces the zombies sight and memory
  • Clouds slightly reduces the zombie's sight and memory
  • Wind will reduce the zombie's hearing ability
  • Moon phases negates the negatives of the night when a full moon appears, boosting the zombies sight and memory
  • Entropy will cause zombies to degrade depending on the number of days the world has existed.
There are other stats which are turned off by default:
  • Time of day will affect zombie's stats, this is set up with a dawn/dusk cycle
  • Randomisation contains a suite of settings to randomise the zombies. Want 5% of sprinters to ignore the temperature? This is the setting for you

Compatible
Braven's Camouflage
Horde Night
Here They Come!
Please Don't Feed The Zombies
Random Rally
Calm Before The Storm
Fear The Sun
Wandering zombies

Partially Compatible
Under Cover of Darkness
Disable "Sight" on Definitive Zombies
CDDA Zombies
Disable "Speed", "Strength", "Cognition" and "Toughness"
Random Zombies
If you want the "speed" settings from random zombies, disable "Enable Speed" on Definitive Zombies
If you modify "fragile" and "tough" from random zombies, disable "Enable Toughness" on Definitive Zombies
If you modify "smart" on random zombies, disable "Enable Cognition" on Definitive Zombies
Night Zombies
Disable everything except for "Strength" (just disable DZ at this point)

Incompatible
Persistent Zombies
Reactive Zombies
Unknown Compatibility


Workshop ID: 2981571303
Mod ID: DefinitiveZombies
Popular Discussions View All (3)
25
27 Mar @ 4:03am
PINNED: How To Customise Zombies
Maku, add Bashou on Ste@m
3
18 Aug, 2024 @ 11:13am
PINNED: Bug Reports
Maku, add Bashou on Ste@m
1
31 Aug, 2024 @ 11:28am
PINNED: Translations
Maku, add Bashou on Ste@m
558 Comments
Viper 11 Jun @ 11:25pm 
to everyone asking: yes, the dropdown for the "sight" setting has the wrong strings attached. It's been that way since day 1. it's not a big deal, it's just bad strings attached to the setting. The setting still works. "Tough" is "Eagle", "Normal" is "Normal", and "Fragile" is "Poor".
Asaka 10 May @ 3:42am 
this is what i was looking for ! Thanks!
Hasa 23 Apr @ 4:55am 
great mod, very sad base game doesn't have this
williamasecas 28 Mar @ 9:04am 
How would this mod interact with the mod "Fast shamblers"?
marshmallow justice 27 Mar @ 4:01am 
In sandbox main Definitive Zombies -> Baseline Sight - the drop down menu is Tough Normal Fragile as opposed to Eagle, etc... Is that just typo or actually addressing different?
marshmallow justice 26 Mar @ 9:03pm 
Regarding this line:
If you modify "fragile" and "tough" from random zombies, disable "Enable Toughness" on Definitive Zombies
on RZ, it says those parameters must equal to 100, so there doesn't seem to be a way to "disable/not modify it" from RZ so I can use DZ instead. Is that right? Or does zeroing out all the numbers not cause a problem
Kr¡tZw!nG 6 Mar @ 11:08am 
Any suggestions for balancing this mod alongside Wandering Zombies? I really love both mods, but it quickly becomes overwhelming, especially with insane pop. I want to use both for multiplayer, as it makes the game far more fun (not using WZ makes the game feel extremely easy) (I ask this here because the creator of WZ turned off comments in his mod)
Maku, add Bashou on Ste@m  [author] 23 Feb @ 6:43am 
@Bheltanih
Zombie sounds is from this mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2786473675

Zombie custom A,B, and C are from B42, they act as a create your zombie. So if you want, you can have a total of 6 unique zombies.
Bheltanih 22 Feb @ 8:23am 
And how to have the sound of zombies in your video plz???
Bheltanih 22 Feb @ 7:14am 
Whats Zombie custom A, B and C plz, impossible to find any explanations!