Door Kickers 2

Door Kickers 2

55 ratings
Counter-Attack I : Droppin' By
   
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Content Type: Missions
Mission Tags: Medium, Abduction, 2-4 Troops
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669.010 KB
28 May, 2023 @ 12:35am
30 May, 2023 @ 7:12pm
6 Change Notes ( view )

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Counter-Attack I : Droppin' By

In 1 collection by Bile Titan
DK2: Counter-Attack Series
6 items
Description
English:

I'm not an English native speaker, sorry for my poor English.
Let's get to the point:
Target: Louis Heestan, the owner of Nimisry Hotel as well as a supporter of the Jihadi.
Inside Nowheraki, 13:00.
This is a classic snatch n grab mission. However, you have to get out from the back as the Jihadi reinforcements will arrive quite quickly after you are detected,
We have secured a place across the street for you guys to prepare for the mission. You can also choose to let the operators inflitrate the compound in advance. The factory beside the hotel can be used as a optional line of attack.
Good luck!
This is my first map on the workshop, so if there was any problem in difficulty or bugs, please feel free to tell me in the discussion area.
Considering the quantity of the enemies, this map may be somehow difficult. However, I did not give the enemies op weapons(Just AK-105 & HS-45). If it's still too hard, tell me plz.
14 Comments
HK416NotM416 26 Feb, 2024 @ 3:04am 
中情局通关挺容易的,一个卧底在大堂里干掉两个哨兵,再引出另外几位。触发增援后街对面三位BO丢手雷引爆Emir至少可以大部歼灭增援的敌人,这里只能说MCX RSAR是个好东西……剩下的敌人全部靠稳扎稳打丢手雷,搞定!

地图设计的很巧妙,没有用各种变态的武器配置凭空增加难度,赞一个!
tactical tom 18 Jun, 2023 @ 7:16pm 
mp7 op i just toke out the entire QRF. maybe have a veteran with a grenade spawn in with the QRF so you cant just hide in a room and pie them out? also this is, for once, a good CIA map. thanks
Ganjirah 10 Jun, 2023 @ 4:21am 
This map gets intense. https://youtu.be/Ic3ydJaA7No
Bile Titan  [author] 2 Jun, 2023 @ 12:53am 
通关思路展示:Bilibili BV1Nk4y1s7KT
Ganjirah 1 Jun, 2023 @ 6:47pm 
Great CIA map, those are too rare on the workshop in this quality.
Jes 31 May, 2023 @ 6:42pm 
Very nice map, genuinely difficult while still being fair. Could honestly see this being an official map. Extract zone location didn't make much sense to me though.
Bile Titan  [author] 30 May, 2023 @ 11:56pm 
For everyone who was annoyed with the reinforcement:
Now there is a camera that reveals the reinforcement, and the garage inside door is no longer locked, so you can retreat to the garage after arrest.
Bile Titan  [author] 30 May, 2023 @ 11:53pm 
@Fly in the Sky 所以我尽量地在压低难度,这张图对于武器的要求不是那么高,现在主要的难点是救完hvt后那一车人。现在我加了个摄像头来提示有增援到来。在我所有的图里面几乎都有这个设定(包括我目前在做的一张夜战图)
Fly in the Sky 30 May, 2023 @ 3:25am 
To @Risotte Wong
文字信息这个东西是我在做原创图的时候也非常在意的一个东西。我认为这个东西非常能增加复杂机制和背景下的地图的代入感。所以当我看到你在背景补充上花了这么大功夫的时候真的觉得很惊喜。
然后关于你提前设计的思路,我个人的一点小建议。就是不要太过分的限制玩家所携带的装备(除非是像Advanced Tactics: Safehouse那种绝对线性的图),很多时候玩家没法按照作者理想的状态携带装备,如果因为这个导致玩家在打图的时候卡关的话还是挺难受的。如果你有一些想展示给玩家的想法的话,最好是通过敌人的行进路线或者场景的变化之类的方式展示。
Bile Titan  [author] 29 May, 2023 @ 7:59pm 
@Fly in the Sky 很惊喜,有人能看到我给敌人加的文字简介。实际上我一开始给的设定是情况突发,敌人来了增援所以必须得从后面走,只不过没实现就给拿掉了。这张图如果用游骑兵的话实际上也很好过,不过追求代入感嘛(乐)。后面的敌人布局我肯定还会再改,目前我的思路就是CIA两个卧底带两把74U,BlackOps带一挺机枪,一把AK-105(因为这次更新让74U和105舒服了很多),机枪往下面厂房窗户那一蹲压制住武器库大门,外面敌人就拿不到好枪,只能拿小手枪和你对冲,但是这个思路现在实现的还不是很好。