Men of War: Assault Squad 2

Men of War: Assault Squad 2

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41 Commando [ALPHA v0.88]
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2.545 GB
28 May, 2023 @ 9:21am
13 Dec, 2023 @ 5:50am
24 Change Notes ( view )

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41 Commando [ALPHA v0.88]

In 1 collection by PixzL.
PixzL's Content
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Description
ㅤㅤㅤㅤㅤㅤㅤ𝘽𝙀𝙎𝙏 𝙋𝙇𝘼𝙔𝙀𝘿 𝙒𝙄𝙏𝙃 𝙈𝙐𝙎𝙄𝘾 𝘼𝙉𝘿 𝙁𝙊𝙂 𝙊𝙁 𝙒𝘼𝙍 𝙏𝙐𝙍𝙉𝙀𝘿 𝙊𝙉

41 COMMANDO
/noun/
/ˌfɔːˈwʌn - kəˈmɑːndəʊ/
'Four-One Commando' is a single/cooperative player mission pack based off the Karen Traviss novels and inspired by the 2005 videogame Star Wars: Republic Commando. This includes high-tier mapping, the latest scripts, and innovative triggers in order to create unique and dynamic campaigns. Using the Star Wars Galaxy At War mod, this sub-mod contains a prologue, three main chapters and bonus content - including cinematic cuts, story-driven dialogue, custom high quality textures, and thematic music for an exceptional immersive experience.

You play as the former Republic Commando pod group: 'Kilo Squad' known for their brutality as well as efficiency. Just year after the events of Geonosis, the squad is amalgamated into 'Four-One Commando' a detachment of the 41st Elite Corps led by the steadfast leader: Sarge. These commandos are highly effective thanks to their advanced training lethal background, and veterancy. Therefore, it is up to the player's ability to utilise their gaming skills using micro and macro techniques to complete all missions and achieve victory across all campaigns...


         


ㅤㅤㅤㅤㅤNOTICE - THIS SUB MOD TESTS THE PLAYER'S ㅤㅤㅤㅤㅤㅤㅤㅤABILITY TO MICRO MANAGE THEIR UNITS WITHIN ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤTHE REAL-TIME STRATEGY GAME:
ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤMEN OF WAR: ASSAULT SQUAD 2


Current Build: Alpha v0.88
       

Features:
➢ Cooperative play available.
➢ Three planned campaigns comprised of 8 missions per chapter.
➢ Extensive cinematic cuts.
➢ New Republic Commandos (Kilo Squad > 41 Commando)
➢ New and self-made custom units all textured by myself.
➢ Utilisation of animations, rt_functions & entities for scripts.
➢ Loading screens and backgrounds made in the editor using the GaW mod.
➢ Different environmental settings including weather cycles and border clipping.
➢ Various and dynamic routes/options in missions for re-playability.
➢ Randomly generated spawns for items and enemy types.
Best played with 'fog of war' toggled ON.

Known Bugs & Issues:
➢ Currently being assessed.

Requirements:
Star Wars - Galaxy At War - v0.76
➢ At least 8 GB of RAM.
➢ Common sense.

Installation:
➢ Subscribe to both Galaxy at War and 41 Commando.
➢ Activate Galaxy at War first.
➢ Activate 41 Commando second.

Credits:
Juju44330 for originally developing the Galaxy at War mod to Men of War: Assault Squad.
➢ Music by John Williams[en.wikipedia.org], Jesse Harlin[starwars.fandom.com], Jeremy Soule[en.wikipedia.org], Michael Giacchino[en.wikipedia.org], Samuel Kim, Kevin Kiner[en.wikipedia.org], Jeff Van Dyck[en.wikipedia.org], James Venable[en.wikipedia.org], Kim Jun-Seok[www.imdb.com], Dale Keaveny, Paul Dinletir and, Christian Erdmann[en.wikipedia.org].
➢ Modelling, retexturing, porting & modding team: SW-Alpha Dev Team, BuzzTr0n, Morthon, Lucas Art's[en.wikipedia.org], Electronic Arts[en.wikipedia.org] (& affiliates), Phoenix, MadIvan18, DICE[en.wikipedia.org], and, SledgeHammer Games[en.wikipedia.org].
➢ Map inspiration from Mr.BloodMoon, LordDizzicusIII, and, SamMighty.
➢ Campaign inspiration from Ultrabanana™, SPANISHWARRIOR, Rick and, Luis Rocha[www.sc2mapster.com].
➢ GEM editor knowledge attributed to Rebot, TJDagger, Armjoey B10, and, 123StealthBomber.




Popular Discussions View All (6)
8
25 May, 2024 @ 4:48am
Bugs/Fixes
PixzL.
3
26 Aug, 2023 @ 2:29pm
Crash Report
PixzL.
0
13 Feb @ 10:57am
Geonosis cant raise bridge
Critilius
78 Comments
StarWarsGuy7811 6 Jun @ 5:23pm 
Hey PixzL! Hows everything going? The mods working well?
TheRealThing08 18 Feb @ 1:13pm 
this is the most technically impressive campaign i've ever seen in this game
PixzL.  [author] 16 Feb @ 11:24am 
@Critilius Common bug, I've tested it a couple times and the only way to avoid it is by either replaying a previous save or restarting the mission. However, I recognise how fucking annoying this is so I will change the bridge so that it is a terminal which must be sliced to raise the bridge (for technicality's sake, the bridge is used in the F2 editor so I will switch it to the F3 and manually script it so it will never bug again).
Critilius 15 Feb @ 2:34am 
I cannot raise the bridge on the geonosis mission. Interacting with terminal does nothing how can I progress?
PixzL.  [author] 19 Nov, 2024 @ 11:30am 
@StarWarsGuy7811 Unfortunately I cannot do anything about the crashing as it is an issue with the game itself as a 32 bit engine and a mod already decreases stability in of itself.

However, upon replaying and testing the missions out myself, I have noticed that the access point into the droid factory is very hit or miss as the buttons raise the bridge about 50% of the time. I may change this to something automatic to avoid bugginess there.
PixzL.  [author] 19 Nov, 2024 @ 11:27am 
@Oorestis Yeah it is very hard to see. There is a slight orange glow where the refuge pile is. Follow Cyrus Da Grape's YouTube video if you're stuck.

I do plan to release a guide in the future to help new players!
Oorestis 18 Nov, 2024 @ 9:49pm 
im stuck on first moon mission, i reached the radar and one guy said, the repair kit is near the shipyard station. i had searched for ages i couldnt find any thing nor i understood what he meant. there was just a small stash nearby a black droid but inside was just some ammo and a couple of grenades. no repair kit
StarWarsGuy7811 17 Nov, 2024 @ 9:41am 
the last time I played this amazing but buggy mod was 4-5 months ago (I think). I love the work and progress you have made for this game, but I don't think I can play it until all the crashing and bugged objectives on geonosis stop. I hope you understand and continue your grand quest on making the republic commando sequal we never had. good luck PixzL. and may the force be with you.
PixzL.  [author] 12 Jun, 2024 @ 5:28am 
I appreciate all of your support, I plan to come back to this and start scripting missions again.
Aquatic7 11 Jun, 2024 @ 11:14am 
god this mod is dope as hell.
Only problem is that sarge just kinda survives and he was shown blowing up and kinda just dying so im a bit confused