Space Engineers

Space Engineers

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Endless Cargoships
   
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Type: Mod
Mod category: Other
File Size
Posted
Updated
2.279 MB
9 Aug, 2014 @ 1:13pm
2 Jan, 2015 @ 10:08am
28 Change Notes ( view )

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Endless Cargoships

Description
The only true original, EndlessCargoships!
This Mod changes the number of capturable ships from 9 to over 50!
No other Mods requierd!
Not compatible to Mods trying to do similar or the same!

This mod rebalances the spawn frequency from ships not how often ships spwan.

There will be new small ships, fighters, cargo ships, mining ship, new large ships and and and.

Updates came when they came, but if there is a problem with the mod, I´ll release a hotfix update as soon as possible.

If you have a ship you want to see as an npc cargo ship or in exploration, please post the link in a new Discussion so I can download It and test it. If the Community wants the ship I will add it. I also must balance it with loot and uranium. I reserve me the right to add ships that I like anyway.

For changing the Eventspawning rate, have a look at My Other Mods where you can choose what Eventrate you want (Eventrate = How often Cargoships Spawn; Spawnrate = How often an Specific Cargoship can Spawn if the Event starts), I have rebalanced the Spawnrate of the ships so the best loot will spawn less often and the smaller ships will spawn more often.

All Ships also are compatible with thruster damage so u not must worry about your ships could blow up (except body traps inside the ships^^)

In this mod at the moment are ships from:

Me, Felix
Maiknamaik & SweetAnnie
ShadowLord
Dark Lord
Platypus
BoredArsonist
im a block105
Ekuah

All ships I have added from other players, were modified by me and adapted to the conditions as npc ship.

Special Thanks to:

Taktron and AmlSeb for inspiration.
Dean7890 for helping to fix the mod
TheDude1972 for an idea for other usefull mods
Joe[BFTRG_Commander] for helping to fix the mod
mo8ius for helping to fix the mod
Ekuah for helping to fix the mod

Feel free for rate the mod if u like it ;-)

##Changelog##

Ships you can capture with this mod:

Large Ships:

Millitary Escort
Millitary Minelayer
Millitary Transporter
Mining Carriage
Mining Transport
Mining Hauler
Private Sail
Business Shipment
Commercial Freighter

Kestrel Cruiser -------------------------- Maiknamaik & SweetAnnie
Naga v. Millitary ------------------------- Dark Lord
Naga v. Police --------------------------- Dark Lord
Oz HPTF Gladstone Frigate ---------- Platypus
Mining Operational Support Mk1 ---- Me, Felix
Millitary Light Carrige Mk1 ------------ Me, Felix
Millitary Light Carrier Mk1------------- Me, Felix
W4h63vnt Prototyp --------------------- Me, Felix
Mining Drone Support Mk1 ----------- Me, Felix
Industrial Refinery Support Mk1 ----- Me, Felix
Industrial Large Transport Mk1 ------ Me, Felix
PTL Mid-Range -------------------------- Me, Felix
PTL Bulk Transport --------------------- Me, Felix
Light Cargo Transport ----------------- BoredArsonist
Millitary Escort Mk3 -------------------- Ekuah
Millitary Minelayer Mk3 --------------- Ekuah
Millitary Transporter Mk3 ------------- Ekuah
Mining Carriage Mk3 ------------------ Ekuah
Mining Transport Mk3 ----------------- Ekuah
Mining Hauler Mk3 --------------------- Ekuah
Private Sail Mk3 ------------------------ Ekuah
Business Shipment Mk3 ------------- Ekuah
Commercial Freighter Mk3 ---------- Ekuah
Heavy Freighter ------------------------ Ekuah
Arrow Mk1 ------------------------------- [KSH]

Small Ships:

Fury Interdictor ------------------------- Dark Lord
Fury Interdictor v. Police -------------- Dark Lord
Fury Interdictor Scout ----------------- Dark Lord
Military Havy Cargo Smal MK1 ------ Me, Felix
Millitary Small Patrol Mk1 ------------- Me, Felix
Civilian Shuttle Mk1 -------------------- Me, Felix
Indrustrial Small Transport Mk1 ----- Me, Felix
Millitary Scout Mk1 --------------------- Me, Felix
Mining Small Transport Mk1 --------- Me, Felix
PTL Fast Courier ----------------------- Me, Felix
Argos A ---------------------------------- ShadowLord
Argos B ---------------------------------- ShadowLord
Argos C ---------------------------------- ShadowLord
Worker------------------------------------ im a block105
Scout Ship------------------------------- im a block105
Blackbone Welder v2------------------ im a block105
Constructor ------------------------------ [KSH]
Miner -------------------------------------- [KSH]
Fighter ------------------------------------ [KSH]

Ships in exploration mode:
All Standard KSH Ships and Stations
Kestrel Cruiser -------------------------- Maiknamaik & SweetAnnie


Useful Links:

SL&I / Endless Cargoships on [KSH] [forums.keenswh.com]
Popular Discussions View All (8)
5
27 Oct, 2014 @ 1:04pm
Booby Traps?
Cpt. Rogers
4
2 Jul, 2015 @ 1:57am
What ships du u want to see next in the mod?
FelixWS
4
18 Aug, 2014 @ 11:47pm
New Ship: Millitary Light Carrier Mk1
FelixWS
523 Comments
Sasha Fox #SaveTF2 16 Apr, 2022 @ 8:26pm 
That is great to hear the work will never be truly lost and thank you for the time you put into making and sharing this with everyone
FelixWS  [author] 16 Apr, 2022 @ 8:43am 
@SashaFox I´m currently not realy working on the Mod or playing the game so I dont know if the mod still runs as planned, however from how the mod works, I dont think there should be only a problem if they changed how the filesystem works.
However to the second point, I have saved hundreds of Ships from Old times in my archives.
Sasha Fox #SaveTF2 13 Apr, 2022 @ 3:56pm 
Not sure if this still works or not, Aggelus have you tested it at all? Seeing you on quite a few of these comment threads just such a shame so many ship designs seem to being lost to the void of updates
FelixWS  [author] 15 Apr, 2020 @ 4:40am 
298191399
Ruffyedges 13 Apr, 2020 @ 9:07am 
where is mod ID?
Aggelus 10 Jan, 2020 @ 12:06pm 
If it's not a problem I can redo the MOD and modernize the ships, I'm always looking for old mods to modernize.
FelixWS  [author] 21 Jul, 2019 @ 8:57am 
@TheDoctor At the time i developed it, it did not nead anything but i haven´t played in a while and if they changed something about the Encountersystem it could be possible.

@True Gangrel Cant dinf a reason why it would not download to your wold, wit is possible that there is i spelling error on your end it you enabled it manuelly on your server or if you have multible mods which do simulare things there cloud be a conflict
TheDoctor 21 Jul, 2019 @ 7:41am 
Does this require the Modular Encounters Spawner
True Gangrel 6 Mar, 2019 @ 11:40am 
dont seem this mod is downloading to my world
FelixWS  [author] 5 Nov, 2018 @ 10:34am 
@Slartey you should try it with all other mods on an normal multyplayer game. If u only use this mod, i don´t see why not because it only modyfies a spawnfile and proviedes the spwanfiles. Be aware that most ships are from the time before O2 implimentation. I would also recomand that you backup your savegamefile just in case.