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It seems a bit overkill that you'd have to replace the entire tech tree for one line's worth of changes at dip tech 7 (-25 colonial range vs vanilla).
To test this, if you'd like, you could install Harb's development mod and try mousing over any of the new buildings that are normally unlocked at diplomatic tech levels, and it'll immediately CTD. In the building manager it doesn't cause the crashes, but you can't build them as they never unlock.