Teardown

Teardown

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Applied Effects
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Type: Global
File Size
Posted
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622.043 KB
29 May, 2023 @ 2:34pm
13 Apr @ 10:00pm
9 Change Notes ( view )

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Applied Effects

In 1 collection by BorderLIGHT
The Yellow Box
5 items
Description
APPLIED AFFECTS POST-PROCESS MOD

This mod allows you to manipulate the game post-processing and environment settings to affect the lighting, colour, ambience, and reflections of every map you play. This mod is great for modifying style or theme of a map. Doing so is very easy with the controls provided. You can also set your own presets in the options menu and use the preset codes feature to share your own and use other people's settings with ease.

Modifications include:
  • Saturation
  • Colour Balance (R,G,B)
  • Brightness
  • Gamma
  • Bloom
  • Ambient
  • Ambient Exponent
  • Base Wetness

Changes to post-processing and environment can be done through the options of the mod, or on the pause menu of a map.

Avoid changing any setting sliders to zero as it can cause your game to go pitch black.



Post-Processing Settings Preset Codes:

Sepia: 04013010007010100101013000

Colour Pop: 20020020020010100999913000

Realistic Lighting: 11010010010016050403050100

Sunny Desert: 10014011503030130103013000

De-saturated: 05505005506527060101945020
(By @Lemon)

Dawn Lighting: 14510010010011045453050100
(By @Yralek)

Cinematic Lighting: 10010010010015050300599005
(By @Benozkey)

Anime Lighting: 09520020020016075302090100
(By @SaintJude1)

Depressed Lighting: 01020010010016050300599100
(By @ANONYMOUS)

Sunset/Sunrise: 12020012516014080182470100
(By @ANONYMOUS)

Unknown: 11508008007519080430199000
(By @Lemon)

Prisoner's Depression: 01005005006023095260147100
(By @Lemon)

City Lighting: 10010010012510050250599005
(By @Benozkey)

The Matrix Filter: 1150551000952103520499100
(By @Exo1941)

Blown Lighting: 12020020020020060202099100
(By @bunter20)

Enter these codes into the preset code box via the pause menu control screen while in-game.
Codes cannot be copy and pasted into box as Teardown's Modding API does not support it.



CHECK OUT MY OTHER MAPS

Subway Station-8: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2688642619

Mini Skylines 1.9: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2661270915

IKEA Showrooms: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2807752513

These listed are my other thoroughly developed maps.



IDEA INTRODUCED BY:
@SaintJude1

Please thank SaintJude1 for suggesting the idea of a post-process modifier.
Popular Discussions View All (1)
11
26 Dec, 2024 @ 3:52am
Configurations & Ideas
BorderLIGHT
144 Comments
BorderLIGHT  [author] 13 Jul @ 6:57pm 
Thanks, I’ll add these to the list soon!
goofy goober 13 Jul @ 11:25am 
Saturation-1.4
color balence- max
brightness-2
gramma-0.6
bloom-2
ambient-2
exponet-10
Wetness-1
goofy goober 13 Jul @ 11:25am 
Saturation-1.4
color balence- max
brightness-2
gramma-0.6
bloom-2
ambient-2
exponet-10
Wetness-1
Rend 18 Feb @ 8:14am 
ikea
bunter20 24 Dec, 2024 @ 2:22pm 
Saturation-1.2
BorderLIGHT  [author] 23 Dec, 2024 @ 10:39pm 
@bunter20 Thanks, I'll add them soon
bunter20 23 Dec, 2024 @ 9:19pm 
Saturation-1.4
color balence- max
brightness-2
gramma-0.6
bloom-2
ambient-2
exponet-10
Wetness-1

Here are my settings.
BorderLIGHT  [author] 8 Oct, 2024 @ 11:15pm 
@AC_0T No, it shouldn't lag the game
AC_0T 8 Oct, 2024 @ 2:32pm 
you mean the map wont lag with new shaders and SFX thing?
SaintJude1 30 Jun, 2024 @ 3:05pm 
@BorderLIGHT I finally made a new mod!!!! I hope you guys like it!