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Khe Sanh | Force Recon ALiVE V1.0 (Dynamic Ca
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer
Scenario Map: Khe Sanh
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
1.834 MB
29 May, 2023 @ 8:24pm
4 Jan, 2024 @ 12:30am
3 Change Notes ( view )
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Khe Sanh | Force Recon ALiVE V1.0 (Dynamic Ca

Description
This is a combination scenario of Force Recon and Alive.

This takes the Dynamic AI tasking, path-finding, and commander actions from the ALIVE mod[alivemod.com] and combines it with Force Recon . This means you can continuously play on a dynamic scenario with the features of Force Recon.

This only uses the code and none of the Force Recon map placements. The placements are handled by the ALIVE commanders, which keeps the scenario dynamic.

REQUIRES ONLY ONE of the following either the DLC itself or the mod:

DLC: Arma 3 Creator DLC: Global Mobilization - Cold War Germany

Mod for non-DLC owners: Mod Link

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Mission is built to be played by 1-32 players Coop

This is the HEADLESS CLIENT VERSION for dedicated servers.

For local hosting, use this (Compatible with SOG AI): Local Hosting Mod Link

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Known Issues and Workarounds:

- Once you spawn, enter a vehicle and click the blue circle at Maxwell field.
-This uses SOG ADVANCED REVIVE.
- Disable the Force Recon revive in the parameters menu. This can be done at the role selection screen.
- All Recon units are placed in the same squad to allow them to see the Force Recon page on the map.
- Pilots allow the Recon squad to spawn first.

- This scenario does not use the Force Recon extraction or insertion. Plan your own extractions and insertions.
- This scenario does not use the Force Recon AI placements. ALIVE handles all spawns to keep the scenario dynamic.
- This scenario uses Dynamic Camo System. Adjust the settings to your liking in the server options.
- The ALIVE Commanders are persistent; however, the Force Recon code needs a server restart to start a new OP.

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AO-Situation:


This is Dynamic Alive, and Force Recon combination scenario. Enemy Commanders will adapt to your actions.
Khe Sanh and its surrounding sites are nearly surrounded. You will encounter the Viet Cong initially nearby in the ORANGE AO boxes, however as the situation develops the NVA will invade from the RED AO boxes.


While on your patrols you can attempt to complete the Force Recon objectives. https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2956669368

You can create more tasks using Alive. http://alivemod.com/wiki/index.php/Command_%26_Control

Alive Advanced Pathfinding:

AI will follow advanced waypoints and when moving between objectives, they will follow trails and roads, allowing you to set up ambushes if desired.
You can discover these routes through periodic dynamic intel updates or by recon.

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Support:

Each S3 shack has 2 arsenals, one unrestricted (use ACE interact to access), and one for white-listed SOG DLC gear only.

Transport and CAS are on call using the Simplex mod. You require a radio to call them using ACE interact.
Use smoke to signal LZ locations.

You can skip time using the radio at the Bar.

CAS, Transport, and FAC aircraft are available at the marked vehicle spawners.

HALO Jump Option at SF Camp.

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Mission:

Conduct patrols in the west, look for installations, and gather intel on bodies. When you read the intel, it will temporarily show you the location of a hostile installation. Civilians can be interacted with and questioned, while automatic intel reports will be generated slowly.

While on your patrols, you can attempt to complete the Force Recon objectives. Force Recon Objectives

You can create more tasks using ALIVE. ALIVE Command & Control[alivemod.com]

Alive Advanced Pathfinding:

AI will follow advanced waypoints and when moving between objectives, they will follow trails and roads, allowing you to set up ambushes if desired.
You can discover these routes through periodic dynamic intel updates or by recon.

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Scripts:

- Bon Recruit Units (Recruit units from the flag pole)
- CCG Group manager
- Force Recon scripts for tasking

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Must-Have Mods:

- LAMBS RPG Mod Link
- LAMBS Suppression Mod Link
- LAMBS Turrets Mod Link
- CH View Distance Mod Link
- Zeus Enhanced Mod Link

3 Comments
Ninebreaker  [author] 25 Nov, 2024 @ 6:22pm 
I would love to make something other than Vietnam, but honestly the SOG devs made such a good job with the maps it spoiled me. I am having a hard time finding an interesting map that supports Alive. Maybe the next arma 3 dlc gives me ideas.
Oggy'Belakeegh 25 Nov, 2024 @ 12:36am 
Cool as shit! Doubt your still making these or what not but itd be cool if you made one of these on a non-vietnam map without Unsung Redux, <3
Ninebreaker  [author] 13 Jun, 2023 @ 8:00pm 
Fixed link to the none headless client version