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@Ceadias - Torpedoes are meant to be slow, this allows balancing and the modified gatlings to shoot them down. If they are faster they get past point defences and become majorly imbalanced. Load time is also painful for balancing and performance reasons, this makes it so they are a volley style weapon and gives reason to use other turrets. prevents easy missile spams and keeps the homing vector calculations down.
@TheRebornAce Sounds like a keen bug, im fairly new to modding so getting around a keen bug would be very time intensive, i would imagine they will fix this at some point
I thought it might be my other mods conflicting. But after testing on a new vanilla world, with just Build Info installed with it, the bug still appears.
I notice this same bug for any mod that affects the CTC AI range. I hope this can be fix? I really do like the options it provides. Luckily its nothing game breaking but kinda annoying everytime I load up my save and have to turn off and on again.
Otherwise I really like all your changes, makes early defense feasible.
I was playing with it in survival and noticed that the missiles and artillery shells still require uranium. Have you considered removing those requirements?