Mount & Blade: Warband

Mount & Blade: Warband

510 ratings
American Civil War Revived
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Setting: Historical
Content Descriptors: General Mature Content, Frequent Violence or Gore
File Size
Posted
Updated
2.144 GB
30 May, 2023 @ 9:03am
14 Feb @ 6:24pm
4 Change Notes ( view )

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American Civil War Revived

Description
The American Civil War Mod: Revived! Version 3.5

The American Civil War Mod: Revived is a complete overhaul for Mount & Blade: Warband, built on top of an old mod that ceased development, called "A House Divided".

IT IS STRONGLY RECOMMENDED THAT YOU USE WARBAND SCRIPT ENHANCER 2 (WSE2) WITH THIS MOD TO AVOID CRASHES AND SIGNIFICANTLY BOOST PERFORMANCE.

PLEASE READ THE FREQUENTLY ASKED QUESTIONS IN THE DISCUSSIONS TAB BEFORE POSTING IN THE COMMENTS.


Check out the Moddb page for more information and news articles about the latest updates!

[discord.gg]



Please consider supporting development by donating on PayPal or subscribing on Patreon.

[www.paypal.com]

[www.patreon.com]




Main Features:


Campaign:

  • 7 main factions. Union: Army of the Potomac, Army of the Mississippi, Army of the Cumberland. Confederate: Army of Northern Virginia, Army of Tennessee, Army of the Pensacola. Native Americans: Plains Nations.

  • Numerous historical generals and characters, with custom faces made to look as close to reality as possible, and each with their own equipment and horses that also match reality as much as possible.

  • AI generals will only recruit one unit type, simulating command of a single regiment.

  • Accurate map of the continental United States, with special attention paid to rivers, mountains, the locations of cities, etc.

  • Numerous historical regiments available for recruitment.

  • Numerous custom scenes and historical battlefields made from scratch, closely following available maps and documentation.

  • Tournaments changed to prizefights, where the player fights in bare knuckle boxing matches.

  • Ability to enlist with an AI general as a regular soldier.

  • Renamed companions with new faces, equipment, rewritten backstories, complaints, home descriptions, etc.

  • Union bummer and Confederate forager parties appear on the map.

  • Confederate Bushwhacker and Union Jayhawker parties appear on the map.

  • Parties of runaway slaves appear on the map.

  • New historical goods, with all goods being more abundant or rare depending on the faction and the location of the city or village.

  • Patrons and musicians added to taverns.

  • Hunting system that includes the ability to hunt boars, elk, and buffalo.

  • Fast travel system including travel by trains, ships, and stagecoaches.

  • Custom made map icons.

  • Larger armies and larger default player party size.

  • Pop Up Historical Events.



Battle:

  • Working AI controlled artillery, with 6 historical cannon types available for recruitment.

  • AI uses line formations in battles.

  • Ability to use a war cry ability as a member of a faction (B key). Confederates give the rebel yell, Union give shouts and huzzahs, and the Native Americans give war whoops.

  • Player commands have voice lines and bugle calls while a member of one of the Union or Confederate factions.

  • Actual bullets flying through the air in battles that can be occasionally seen whizzing by, and especially when the game is put into slow motion or stopped.

  • Custom sounds for firearms, artillery, and artillery impacts, taken from live fire recordings.

  • New yells, death screams, victory cheers, etc.

  • Integration with VoiceBot program to allow players to use a mic to give voice commands.

  • Ability to use iron sights in the first person perspective.



General:

  • Numerous historical weapons including swords, knives, rifles, carbines, smoothbore muskets, shotguns and revolvers. Every smoothbore musket also has a version that fires buck and ball ammunition.

  • Numerous historical uniforms and hats, as well as civilian clothing options.

  • Numerous historical flags, with flagbearer units available with all troop types.

  • Numerous custom made historical buildings and landmarks.

  • Singleplayer custom battles available with historical battlefield scenes from the campaign, as well as some exclusive to the feature.

  • A selection of historical generals available in custom battles, with short biographies describing their service in the Civil War.

  • Entirely new soundtrack.

  • Rewritten dialogues, menus, character creation options, etc.

  • Skill books replaced with historical titles and accurate covers.

  • New faces and hairstyles.

  • New menu pictures.

...and so much more!
Popular Discussions View All (7)
3
4 Jan, 2024 @ 11:24am
Man this is a buggy (but very fun) mod!
AlphaVictorKilo
3
24 Dec, 2023 @ 11:06am
i am a chinese player
Gaius Julius Caesar
2
16 Apr, 2024 @ 10:38am
PINNED: Voicebot Instructions
King85
638 Comments
King85  [author] 31 Jul @ 8:49pm 
Read the FAQ.
Albion 31 Jul @ 5:59pm 
So there's a problem with the cannons, the AI spawns with them, but when I got 2 crews, they spawn without the cannons and just charge the field with....cannon swabs?
King85  [author] 31 Jul @ 12:17pm 
@TheVeritasAlliance, The historical battlefield maps used in custom battles can be found in the campaign as village or "castle" scenes, as well as the siege scenes for cities. They may not all have the same name though, because the locations on the map are named for the town the battle was fought at or near in order for it to make sense on the campaign map (and many of these are also generally considered alternative names for the battles). So for example, Antietam is Sharpsburg, Stone's River is Murfreesboro, Kennesaw Mountain is Atlanta, Missionary Ridge is Chattanooga, the Battle of the Hemp Bales is Lexington, MO, etc.

If you know where to look for them, you'll find them. ;)
King85  [author] 31 Jul @ 9:56am 
@alpharius, No, I don't know how to do that, I don't know how that would work with the recruitment system, and many of the uniforms are designed to be part of a set, so if you try to mix and match them, you can experience clipping issues, or they won't line up correctly, etc.

I'm glad you are enjoying the mod, have fun! :)
TheVeritasAlliance 30 Jul @ 10:30pm 
Thank you! Will do! Maybe I am not playing in the right battlefields yet.
alpharius 30 Jul @ 5:20pm 
Are we going to be able to make a custom regiment in the future? Love the mod btw. Also a bit of a nitpick but I like better the pants used in L'aige than just the boots used in most other mods but again the mod is just *chefs kiss* so dw about that.
King85  [author] 30 Jul @ 3:08pm 
Thank you, I'm glad that you like the mod so much and that you're having a lot of fun! :)

Nearly all of the custom battle maps are in the campaign, only a few are exclusive to the custom battle feature. Which one's are you looking for?

Please refer to the FAQ regarding requests for implementing features from Between Empires.
TheVeritasAlliance 30 Jul @ 9:07am 
What a Titanic remake, I really do love it man, looks beautiful too! It's great that modders still have this passion. Wasn't able to find the custom maps in the campaign tho. Ohh, and do you think there is a future way of adding some sort of company system? So the enemy front is not just a single battleline, but units that can attack while others stay, for example like Between Empires. That is a very secondary concern tho, the current state of the mod is already wonderful, I throuw many hours at it lol.
King85  [author] 25 Jul @ 3:50pm 
Thank you very much, I'm glad you like the mod! :)

There are donation buttons in the description, if you'd like to support development.
MODERATORS HAVE BRAINROT 25 Jul @ 10:31am 
God bless modders, be sure to donate if its a option.......................

modders damn near make a new game...........