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I do is:
have the 3d model and the uv map ready, I use blender for this, it is recommended that you build the model from some image, I make them with direct images from the wiki, this way it is much easier to put the "animation" in the model, since if you worked with a gif and the model layer is directly that of the gif, you only need to apply the gif as a base texture, for that I use VTFedit, remember that VTFedit does not accept gifs, you have to cut frame by frame the animation and then export all the png or jpg depending on the case to VTFedit, like this, you only apply the texture as if it were a normal base texture, and in the code you put:
"AnimatedTexture"
{
"animatedTextureVar" "$basetexture"
"animatedTextureFrameNumVar" "$frame"
"animatedTextureFrameRate" "1".
Sorry if I don't explain myself well, I'm translating this answer xD.
Hope this can help you!