Cities: Skylines

Cities: Skylines

583 ratings
Lumina
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10.890 MB
31 May, 2023 @ 2:15am
15 Jun @ 6:30am
44 Change Notes ( view )

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Lumina

In 2 collections by Nyoko
Visual Enhancement Tools by Nyoko
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Visual Toolbox by Nyoko
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Description
Post-Processing Mastery


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Current version: v1.8.8

You can now create Styles!
Head to the Styles tab and create your own Lumina style or preset.
Upload it to the workshop and share it with other users.

Available Lumina Styles on the Workshop

Lumina includes all legacy Relight LUTS found in the original mod.

Compatibility Assistant
Lumina will no longer disable itself when other mods are present. Instead, it will notify you persistently about any conflicts until they are resolved, although you can choose to ignore these messages.

Please be aware that unexpected behavior may occur when using other mods. The decision to proceed is up to you. You can review any conflicts by checking the "Lumina.LogFile" located in the Logs folder at the mod's directory.
You can locate it by using the 'Open Logs' button in options menu.

Enhance your visuals and bring your creative vision to life with the Lumina LUT Bundle 1.


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You can now checkout Lumina for CS1's documentation (under construction): https://skylinx.gitbook.io/lumina-for-cs1

Lumina takes Relight and optimizes it for the latest Cities: Skylines version, now utilizing Harmony 2.

Lumina delivers improved performance and stability. This allows for smoother handling of post-processing tasks, enabling you to fine-tune various visual aspects of your virtual city more efficiently.

Lumina not only includes the features of the Shadow Strength Adjuster but also provides additional functionalities such as shadow intensity and shadow bias adjustment. By consolidating these features into a single tool, Lumina simplifies your post-processing workflow.

With Lumina you can:

- Shadow Control: Adjust intensity and bias for perfect lighting.
- Atmospheric Customization: Tweak tint, temperature, and more.
- Fog Mastery: Manage day/night fog, edge fog, and classics.
- Color Effects: Fine-tune color decay for stunning visuals.
- Cubemap Selection: Switch between day and night cubemaps.
- Atmospheric Settings: Explore additional atmosphere tweaks.
- Dynamic Resolution: Seamlessly adjust resolution for optimal performance.

You can now switch between classic fog to enable cubemaps.
You no longer need Daylight Classic nor Cubemap Replacer to use cubemaps.
Lumina allows you to switch Cubemaps/Skyboxes and fog settings.

To use cubemaps enable 'Classic Fog' in Lumina.
If using Render It! enable 'Static Fog' in that mod.

Get Tree Control which enhances the appearance of trees and substitutes the unattractive vanilla LODs, thereby improving their visual quality.


To use Lumina, simply click the UUI button or use the hotkey provided in options. Enjoy!

License

Original Creators of Relight:
- Ronyx69
- Simon Royer
- saki7 (sksk)
- TPB

Contributors to Lumina Mod:
- algernon (Enhancement of Lumina's overall performance, code organization, cubemap restructuring, dynamic resolution restructuring, valuable advice)
- BloodyPenguin (Initial code of the 'Cubemap Replacer' mod)
- Keallu (Code related to compatibility detection)

Code Utilized from Other Mods:
- Render It (Compatibility code)
- Cubemap Replacer (Initial code by BloodyPenguin)
- Dynamic Resolution (Initial release by nlight, adaptation by Gradius Twin)


Asset used in promo
By the amazing Keith3201! My favorite asset ever.


Experiencing issues?
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Consider supporting me!
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Source code:
[github.com]

Get support on Discord
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tags: Post-Pro Lumina - Render It, Play It | ECX, Eyecandy X, Theme Mixer 2.5 | Graphics, Graphic Mods, Visual | Post-Processing, Image Enhancement, Visual Effects, Color Grading, Bloom, Ambient Occlusion, Depth of Field, Motion Blur, Anti-Aliasing, Sharpening, Tonemapping, Visual Filters, Cinematic, Immersive, Atmospheric, Post-Editing, Post-Production, Visual Enhancement, Realistic Lighting, Dynamic Contrast, Saturation, Vibrance, Shadows, Highlights, Reflections
527 Comments
Thorgon 7 Jul @ 8:20am 
is there a setting to fix decals being off center?
williet4038 25 Jun @ 9:08am 
@Nyoko, your solution solved my problem. Thanks for the quick response.
Nyoko  [author] 24 Jun @ 2:53pm 
@williet4038 Yeah, some overlay bug, click the ? icon in the styles tab and it should work.
williet4038 24 Jun @ 12:33pm 
I can't access the Styles section on the Global tab. I can see the styles, but when I click on them nothing happens. The entire section seems slightly grayed out. I have tried unsubscribing and resubscribing to both Lumina and the styles and nothing changes. I'm not sure what I'm doing wrong.Here is s link to my most recent Lumina log file: https://1drv.ms/u/c/74ba687b67b851ad/EcV_Q9oRubxHogt8fpXuzpgBmG-1066pMdae3Be97fJvoA?e=RcfQmO
wy38192 22 Jun @ 5:14am 
@Nyoko Awesome, this update perfectly solved the day and night cycle problem, but the fog distance still needs to rely on the render it mod to solve it, when can players get rid of the render it mod
Nyoko  [author] 15 Jun @ 10:27pm 
@IcyV0id 1.8.9 fixed that issue alongside others.
IcyV0id 15 Jun @ 5:38pm 
Was fixed for me, no idea why
Nyoko  [author] 15 Jun @ 1:53am 
The test version has been updated. Let me know if you have the same issue with that one. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3050221040
IcyV0id 14 Jun @ 1:30pm 
Same here, no lighting tab for me. I have quite a few mods though. Some mods that I have that I think may impact this are:

Game Anarchy
Visibility Controller
ACME
Skyve
Loading Screen Mod

Not sure what else could cause the problem, i just listed a bunch of mods that may impact lighting i have no idea. Thank you in advance
Nyoko  [author] 13 Jun @ 4:35pm 
Hey guys I wasn't able to reproduce the empty lighting tab with the live build. If you have a combination of mods let me know!