Arma 3
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Dynamic Recon Ops ACE - Novogorsk
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
2.651 MB
2 Jun, 2023 @ 3:14pm
7 Jan @ 8:19pm
4 Change Notes ( view )

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Dynamic Recon Ops ACE - Novogorsk

In 1 collection by chazbotic
Dynamic Recon Ops ACE
133 items
Description
This is not an official port of Dynamic Recon Ops, original mission credit to
mbrdmn. This port is designed to better integrate DRO with ACE3 and requires both CBA and ACE3.

Dynamic Recon Ops is a randomized, replayable scenario that generates an enemy occupied AO with a selection of tasks to complete within. Select your AO location, the factions you want to use and any supports available or leave them all randomised and see what mission you are sent on.

Designed to be simple to use but with plenty of options to customise your mission setup, the objective behind DRO is to create a way to quickly get playing a new scenario in singleplayer or co-op. With as few changes to the base game as possible, DRO aims to showcase the unique and varied gameplay that Arma 3 has to offer for smaller scale infantry combat.

Additionally, DRO has been designed from the ground up to take advantage of faction mods. If you have any mods that create new factions they will be selectable as player or enemy sides within the mission. However, the scenario itself requires no mods apart from specific terrains if you want to use them.

Main Changelog: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/2640199506

Features
  • Playable in SP or COOP.
  • Dynamic scripting means that no two missions are the same.
  • Menu on startup to select a variety of options including time of day and insertion type.
  • Revive system that takes visual cues from BIS revive but is fully AI compatible and works in both MP and SP.
  • Virtual Arsenal to select starting loadout for both player and AI units.
  • Compatible with CUP, RHS, and 3CB factions.

Updated Features
  • Up to 16 players or AI with scaling enemy numbers so even large groups are challenged.
  • ACE Arsenal available in the Team Planning area and with certain resupply crates.
  • When ACE Medical AI is enabled, AI teammates will heal themselves, and an AI medic will heal others.
  • Updated player enumeration with CBA for reliability for many internal scripts and functions.
  • Updated compatibility with ACE3 3.13.0 medical re-write (fixed invincibility bug, compatibility with Diwako's Armor Plate System, et c).
  • By default, player voices are set to "No Voice" to prevent call-outs.
  • Hostile Civilians have more "typical" insurgent gear.
  • Added additional location types for AO selection.
  • Extended AO now searches in a larger radius for more locations to add, and up to five additional objectives can be added. Enabling both Extended AO and five objectives can create 10 or more objective, demanding a lot from players, so use with caution.
  • Number of selectable objectives has increased from three to five. If used with Extended AO, this can generate over 10 additional objectives, use with caution.
  • ACE Arsenal interaction for team members so you can customize their gear with ACE Arsenal instead of BIS Virtual Arsenal.
  • Added support for factions created with ALiVE's ORBAT (assuming the faction is properly made per ORBAT's documentation).

Included Fixes
  • Fixed server-side targetting by AI (Lock-On Fix), with thanks to Knobb Manwich at SA.
  • Fixed issue with "Take and Hold" task not completing in some instances.
  • Fixed issue with properly detecting "destroy" task objective completion.
  • Fixed some factions missing vehicles.
  • Other minor bugfixing.

How to Access ACE Arsenal
  • When in the Team Planning area, press the Escape key to exit the menu.
  • You will have a prompt to Open ACE Arsenal via the Action Menu; press your Use Default Action key to open the ACE Arsenal.
  • Create or load your loadout and Close the ACE Arsenal interface.
  • Use the Action Menu (typically Scroll Wheel) and select the Open Team Planning menu action and click Ready in the corner to continue the mission.
12 Comments
chazbotic  [author] 1 Dec, 2023 @ 4:54pm 
@GrybasTV
if you have ACE advanced fatigue loaded, be sure that the "stamina" option is enabled. this situation can also be caused by a mismatch with DRO profile settings, so on the DRO mission menu (where you set details for the mission) there is an information tab and here is a button to reset the options to defaults.
GrybasTV 1 Dec, 2023 @ 2:22pm 
After start I and my AI cant move.
chazbotic  [author] 8 Oct, 2023 @ 3:20am 
@OldManMike(AUT)
there's just the one setting under "AI" in the ACE Medical section for the addon. if that's enabled, it will also enable the Medical AI functions for medic classes to heal themselves and others. you must be using only "basic" medical options (or the defaults) for this to work, and it's only available in dedicated MP, locally hosted MP, and SP.

https://ace3.acemod.org/wiki/feature/medical-ai

i use the feature directly from ACE and only assign the ACE medic role. if you're using advanced medical settings (like requiring stitching or something) then the AI will not work.

for the profile name: that seems to be a bug related to taking control of the newly spawned unit in the mission start area after the lobby. i'll fix that in the next update.
OldManMike 8 Oct, 2023 @ 2:00am 
@chazbotic: first, many thx for the fast answer!

I've installed the ACE mod ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=463939057) and the Medic AI enabled. Where are settings in ACE to enable self heal and AI Medics?
Is there an extra mod "Medical AI"? If yes, I can't find this mod. Do you have a link?

Just another small thing: why i can't play with my Arma profil name? When the nission is started, it changed to name of the teamleader.

many thx for helping a noob ;-)
chazbotic  [author] 7 Oct, 2023 @ 10:31am 
@OldManMike(AUT)
"This is NOT worlking: "When ACE Medical AI is enabled, AI teammates will heal themselves, and an AI medic will heal others" The Medical AI is healing no none!"
just to make sure: you have the acemod Medical AI and appropriate settings in ACE to enable self heal and AI Medics, yes? the only thing i do in the mission is ensure that if the options are enabled in ACE, that DRO ACE will respect the ACE method of healing instead of trying to use Sunday Revive or vanilla A3 medical options.

"And: Artillery is NOT working! Can't select any target with artillery support."
support doesn't work in multiplayer at all and seems buggy in singleplayer, i'm unsure of the cause. for many, the support options seem to work when they are "called in" by the group leader only (via the radio menu).
OldManMike 7 Oct, 2023 @ 7:38am 
This is NOT worlking: "When ACE Medical AI is enabled, AI teammates will heal themselves, and an AI medic will heal others" The Medical AI is healing no none!
And: Artillery is NOT working! Can't select any target with artillery support.
Kelan asiakas 1 Jul, 2023 @ 12:37pm 
Thnak you :steamthumbsup:
Kelan asiakas 27 Jun, 2023 @ 5:09am 
@chazbotic Nice, ty :)
chazbotic  [author] 26 Jun, 2023 @ 10:08pm 
@matias tapani hirvi
sure, probably alongside a couple other maps next weekend