Barotrauma

Barotrauma

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Better Vanilla Sub Experience
   
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27.450 MB
3 Jun, 2023 @ 11:14am
30 Nov, 2024 @ 8:02am
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Better Vanilla Sub Experience

Description
Better Vanilla Sub Experience

Evolved from my previous mod, now with even better vanilla + legacy submarines for general plays.

Better Vanilla Sub improves every vanilla + legacy submarine and makes them much more competitive vs. custom submarines without going too overpowering.

Also using the item coming from More and Larger Series:
Cabinets: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3003114611
Turrets & Electrical: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3011814862
Meaningful Upgrade Fork Add-on: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2988888752

Came with AegirMK3 + TheNibbler, AegirGenesis, Nehalennia, Vellamo, Wreck1(Wrecktaker), Outpost+Outpost2+Outpost3(Outdra), and playable shuttles.


General Improvements
- Better visibility with fewer dark corners and less hash hues.
- All Fabricators and Deconstructors are linked to either medicine Cab (42+6 Slots) or fabrication Cab (96 Slots), and Deconstructors have 30 slots from 3.
- Smoothed out the exterior hull walls and fixed most sprite depth issue.
- Reactors have took longer to blow up and by default the reactor is turn on in auto mode.
- A fire alarm glass that pours water into the reactor room when broken.
- Some submarines got new interior paint jobs.
- All double-decked beds now have two beds.
- More rotation routes make the game easier for fewer players.
- Replaced some commonly broken walls with one-hit drywall to allow quick rotation holes.
- A terminal connect to radio port 1337 for husked player to communicates.
- All bottom airlocks can be used as a submarine entrance or shuttle docking (Instead of either one).
- All empty hardpoints are filled in to allow better non-campaign gameplay.
And a few more items...

General Buffs and Changes
- Changed how hull upgrade works to give Tier II submarines a chance to go to the end of the campaign without requiring an mechanic (Or Tier I sub with just a retrofit mechanic), and 30% higher potential hull upgrade.
- Another round of hull optimization on top of the hull optimization they got previously resulted in a sizable improvement in mobility (and also sank your sub faster when flooded).
- More cargo for most subs.
- Rebalanced submarine cost: Tier I sub got cheaper, Tier II & III sub got ~30% more expensive but came with a suite of improvements and much stronger firepower.
- The original deepdivers got double-platted to make "tank" submarines.
- More Diving suit lockers.
- All batteries holds 5000kwmin to fulfill the new collation requirement.
- Kastrull and Berilia feel different.


Sub Table (60 Helm)
Name
Price
cargo
Reactor
Fabs*
Down
↔ dif
Down dif
I
(S) Skekle
2999
6
2021
/
29.3
20.6
(A) Barsuk
3399
4
4041
/
17.5
16.8
0.9
3.4
(S) Dugong
4999
12
3031
d
24.0
16.0
1.2
3.1
(A) AegirGenesis
8499
16
3031
DFm
19.6
12.5/15
(T) Camel
8499
64/104
5051
DFM
23.3
18.8
0.1
2.7
(S) Orca
8499
12
3536
DFM
25.7
17.7
0.4
2.0
II
(A) Venture
11000
4
2021
DFM
24.9
20.2
(S) OutDra
15000
16
5518^
DFMmV
26.7
19.2
(S) Azimuth
16500
12
3536
DFm
28.1/12.5
20.2
0.6
3.4
(T) R-29
16500
84/128
5253
DFMV
19.6
12.8
0.3
2.9
(A) TheBlindCarp
16500
0
2021
/
27.4
23.0
(A) Humpback
17500
8
3132
DFM
27.9
19.1
1.8
2.9
(S) Orca2
18500
12
4041
DFM
27.6
18.5
1.8
3.9
(A) Typhon
19500
12
4546
DFMV
18.7
14.1
0.1
5.0
(A) AegirMK3
20500
16
6566
DFMV
23.0
11.9
(A) Herja
20500
8
5051
DFm
22.0
18.5
0.3
3.2
(T) Nehalennia
20500
32/48
6566
DFM
27.0
14.6
(T) Berilia
21500
120/180
6566
DFMV
18.0
16.5
0.6
1.7
III
(S) Hemulen
22000
12
2021
DFM
27.9
17.5
(D) Dugong-E
30000
12
5253
DDDFM
28.4
20.2
(T) Berilia-E
32000
180
10102
DFMmVR
20.0
12.9
(D) Remora
34000
16
5253
DFM
24.7
15.9
0.6
4.8
(A) Barsuk-E
36500
4
5051
DFMR
24.9
16.8
(A) Typhon2
36500
8
5051
DFM
22.0
15.4
0.4
2.8
(T) Wrecktaker
36500
48/60
9091
DdFMmVR
26.7
12.1
(D) Vellamo
39000
12
9091
DFMM
25.5
13.2
(D) Winterhalter
41000
12
9091
DFMR
26.2
16.0
0.9
2.5
(A) Kastrull
44000
16
5518^
DFM
21.7
15.3
1.4
7.0

*D=Deconstructors, d=Rusty Deconstructors @ x0.3 speed, F=Fabricator, M=Medical Fabricator, m=Legacy Medical Fabricator(2500w instead of 500w and have no voltage tolerance), V=Vending Machine, R=Research Station

^Power Filter Installed.

How to use the ePod to update submarines
Step 1: Swap to other submarine with your item
Step 2: Swap back to the old one WITHOUT taking the item
Step 3: Go into the ePod, drive and dock to the next outpost
Step 4: Repurchase the submarine and switch back to the submarine you intended to update


See discussion for credits
Popular Discussions View All (1)
0
7 Jun, 2023 @ 12:31pm
List of submarine modifications:
Deinonycorvus
79 Comments
Stepover34 30 Nov, 2024 @ 8:47am 
fair enough
Deinonycorvus  [author] 30 Nov, 2024 @ 8:46am 
@stepover34
The berilla downgrade is intentional (So you can buy it in the biomes that can matters).
Otherwise it would be the saddest tier 3 to ever exist.
Stepover34 30 Nov, 2024 @ 8:44am 
Maybe I'm just being unlucky
Stepover34 30 Nov, 2024 @ 8:44am 
also i noticed that the berilla tx is tier 2, despite the base one being tier 3
Stepover34 30 Nov, 2024 @ 8:40am 
I'll do further testing
Deinonycorvus  [author] 30 Nov, 2024 @ 8:05am 
@Stepover34
You know what, I actually have no idea why this happened.
- There is a mission file only declaring cargo mission.
- None of the item inside the item file have item override that could have overrides any vanilla outpost events.
- There is an single upgrade override that overrides sub hull upgrade.
- There is an single talent override that added more shotgun shell recipes.
- All sub retains their spawnpoints as their vanilla counterparts,

So I have no idea how any one of them could have impacted the spawn of certain outpost NPCs, which should belongs to randomevents, something this mod did not have any overrides in.
Stepover34 30 Nov, 2024 @ 7:13am 
also the drug dealer shop, added in the new update has a 100% spawn rate yet doesn't spawn when using this mod
Stepover34 30 Nov, 2024 @ 7:13am 
I haven't even got the starting quest, i mean the high up church npc (i don't remember the name), the one that asks what you know about the metamorphosis
Deinonycorvus  [author] 29 Nov, 2024 @ 11:36pm 
@Stepover34
By NPC, you mean which NPC, and specifically, have you accidentally murdered Subra?
Stepover34 29 Nov, 2024 @ 10:41am 
this is a problem on the outposts, but is only present when I'm using this mod