Stormworks: Build and Rescue

Stormworks: Build and Rescue

Not enough ratings
SIBTaT+ Tractor (AIO) v1.4.1
   
Award
Favorite
Favorited
Unfavorite
Vehicles: Land, Mechanical
Microcontrollers: Composite, Modular, Microcontroller
Tags: v1.13.2
File Size
Posted
Updated
101.883 KB
4 Jun, 2023 @ 7:33am
23 Dec, 2024 @ 2:32pm
7 Change Notes ( view )

Subscribe to download
SIBTaT+ Tractor (AIO) v1.4.1

In 1 collection by Cptpotatoface
SIBTaT+ MC Pack
3 items
Description
Controller for interacting with SIBTaT+ compliant trailers. Includes all required inputs.


If any issues, please let me know in the comments.

Icon
Function
Lift trailer
Ramp
Outriggers
Raise axle
Supporting legs
Steering
Flashing lights
Special function
Unknown function

8 Comments
ERKDRN69_- 19 Jan, 2024 @ 8:04pm 
Thanks for the help!
Cptpotatoface  [author] 19 Jan, 2024 @ 7:38pm 
Fixed it. Somehow missed connecting the output logic.
ERKDRN69_- 19 Jan, 2024 @ 7:11pm 
It seems that the AIO version of the tractor MC has issues with communicating the FX Property values, i tested with both AIO tractor controller and non-AIO one, interesting result: the non-AIO one did receive the fx property values, and the functions showed up on the screen, while this AIO tractor MC still does not, i think something is wrong in the logic connections maybe of the AIO MC?
ERKDRN69_- 19 Jan, 2024 @ 6:44pm 
So the situation is either they're always off, or always on, which is not a way i can use my trailer thing, because first function is using steering axles, and second is chosen as lift trailer (it releases a hardpoint connector to let the trailer thing to fold and be attached off ground on the back of my truck when not needed.) So basically it means it is very inconvenient if those functions don't work. Not even mentioning a telescopic area light semi-trailer to which is crucial to have this sibtat+ functions to communicate properly.
ERKDRN69_- 19 Jan, 2024 @ 6:44pm 
Well it seems to be connected properly, all the needed composite nodes, on/off's, numerical nodes, the hitch to tractor on/off which i guess is for parking brakes to auto engage when not being towed, but functions do not switch and do not appear on the monitor. i removed the MC from the truck completely, and put it back as a new and connected all needed nodes back. Did the same for the semi trailer thingy. Additional functions did work with the old pair of sibtat+ tractor v1.1, and sibtat+ trailer v1.1 of yours. But the latest pair of v1.3 MC's still doesn't show the functions, but they do work if i enable them on the trailer before spawning in the trailer and the truck, but still, empty squares except the right bottom one with the trailer number in the chain.
Cptpotatoface  [author] 19 Jan, 2024 @ 5:56pm 
Has to be wired up wrongly. That LUA block just sitting there not connected is sort of a backup from when i updated the MC
ERKDRN69_- 19 Jan, 2024 @ 12:46am 
*correction, in the bottom right square the 01 shows up
ERKDRN69_- 19 Jan, 2024 @ 12:45am 
Hey @Cptpotatoface! I am having issues with controlling additional functions of the trailer after updating both tractor and trailer microcontrollers in my truck and dolly trailer for towing semi-trailers to the pair of this tractor controller and sibtat+ trailer v1.3 controllers. All lights and brakes do work but the additional 3 configurable functions do not show up on the monitor of my truck when the dolly trailer is connected. It seems to recognize the trailer connected as the no trailer screen changes to the functions display and shows 01 in the left bottom square along with the arrows to switch between the trailers, but the gui buttons are empty and pressing them does nothing except a yellow touch feedback. And when i looked into logic of tractor controller there was one lua script block not connected both on the input and output sides just sitting above the line of lua script blocks. Thanks in advance for help!